Hi, I have 2 FmodListeners at my level in Unity and want to prioritize, so if one’s priority is higher than the other, the other one does not get used. Only the highest priority listener to be used. Is it possible?
There currently is not a built in “priority” setting for listeners. Instead, you will need to set up your own priority function utilizing the listener weight functions. Something along the lines of adding your own priority property to a listener object and move all the listener weight to the highest priority listener in play.