I am on FMOD Studio 2.02.15
I swear this behaviour was different: I have a room id int parameter sheet, where I pass the room id from my game to fmod and then I have fmod play appropriate music and ambience per room.
It works, but when I leave the parameter range, while the AHDSR (either on the event instrument, or in the instruments inside the event) does work properly and things fade out, there remains a virtual voice tracking its place in the audio … forever, for every time I enter the event. Soon, if we assume many room changes, there are a whole bunch of virtual voices that do nothing.
(also, if I don’t have AHDSR set up at all, the event instrument simply does not untrigger and continues audibly playing regardless of parameter value).
I am pretty sure this wasn’t working like this before. I am like 80% sure that a few months ago, still on 2.02 but probably a much lower minor version, when changing the room parameter, the events that where no longer in the parameter range would simply fade out and then stop properly. Did something change? Is it intended? How am I supposed to do this and not have extra virtual voices I don’t need?
I have prepared a video attempting to explain this better, please watch it: FMOD Event untriggering issues - YouTube