EventInstance release problem

In my project, there are three actions called OnDead, OnDestroy, OnDisable to clean up gameobjects. I call instance.stop( ) and instance.release( ) in all of these three actions. Should I check if the instance has been released or stopped?


The easiest way to check the success of a FMOD Function is to use FMOD_RESULT which can be found in the Core API Reference | Common. An example of how to use FMOD_RESULT in C# can be found in Scripting Examples | Programmer Sounds. FMOD_RESULT is a good way to test if FMOD Functions have run properly.

Hope this helps!


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