Hello there!
We are currently developing a VR project In UE 5.3 using FmodStudio (version 2.02.20) and also using Meta XR audio plugin for spatilization purposes. The platforms we are wrking for are Quest 2 and Quest 3.
The Meta plugin is working fine and all sounds are playing as intended in UE5 editor. But the issue is that any sound that belongs to an fmod bank which contains events using the Meta plugin are not reproducing in a Quest build.
We do have 2D non spatialized sounds like Music or UI banks playing correctly in build.
Build preference inside Fmod studio project are set as:
Project Platform: Mobile
Surround Speaker Mode: Headphones
Encoding Format: Vorbis
Advanced Loading Mode: Streaming
Quality: 37%
Sample Rate Mode: Custom
Sample Rate: 24.0Khz
Any clue on why this could be happening? maybe packaging settings in UE5 that we are not aware of?