Explore to Combat loop

So the issue I’m running into. I wanted to have different versions of drumfills that trigger based on whether combat is initiated in beat 1, 2, 3 or 4 at any given part of the song. My issue is that I want it to always take you to the next logical “one” beat in the combat track while staying relative to the explore loop.

What happens is that it triggers on beat 3, the fill triggers and take you to beat 3 in the combat loop. (With relative offset). I need it to take me to the NEXT downbeat.