Fade in and Fade out time controled by Parameter

At the time of writing (November of 2016), the only way to control the length of a fade in or fade out is to automate an event or module’s volume on a parameter, and then update the value of the parameter a little at a time in your game’s code.

A number of users have requested the ability to automate the fade in and fade out times of an AHDSR modulator, and we will implement this feature in an upcoming release.

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