Me and my programmer keep having issues with my music system (were using fmod 2.03.09 and unreal 5.6.1), I don’t even know how to describe the issues but pretty much we think its a fmod issue, and the only error output on the unreal side of things is “failed to set parameter” (I’m using 1 parameter to transition between tracks i.e hub to levelintro to mainloop and back to hub). I can send screenshots of our bps but I’m also wondering how i can get a debug log or something through fmod? Let me know if i can expand on anything, but any help would be greatly appreciated!!
Thanks for your reply!
Unfortunately it wont let me upload the log as a file to the forum, I could copy and paste but its quite large so I dont know how effective that would be,
Here is the Fmod parameter
Here are the bps in Unreal, some parts of this are deprecated, let me know if there seems to be any information missing (i only just realised i cant put more then one image per forum post as a new user, if you’re ok with it, I made a google drive folder with the rest of the screenshots, as well as the output log)
Thanks so much for your willingness to help!!!
The google drive is great, thank you!
From the logs I can see
LogFMOD: Error: System::setParameterByName(MxController, 0) returned error 74 ("The requested event, parameter, bus or vca could not be found.") for instance type: 11 (0x2097023).
LogFMOD: Warning: Failed to set parameter MxController
LogBlueprintUserMessages: [BP_XG_AudioParameterManager] mxcontroller: 0
Looks like the parameter isn’t being loaded correctly, which is odd as global parameters are loaded with the FMOD system rather than an event.
Could we please try regenerating the FMOD uaassets? Rebuilding all the banks with
It may be the the banks are stale and are missing the parameter?






