I have a question regarding FMOD 2 and resonance audio (and Unity).
I have some issues with the ambisonic soundfields in FMOD. When I run an ambisonic soundfile through the soundfield the performance increases dramatically to 90% - 100%. On a faster computer I could keep it under 90% for some time, but on my MacBook Pro it went into 100% immediately when playing a soundfield ambisonic file.
Do any of you have experience using soundfields and ambisonic files in FMOD 2.0 using the resonance audio spatializer?
I have both tried using pure 1st order ambix sounds as well as pre-baked 1st order ambisonic wave files, and it all pushes the performance to more than 90% using one sound. When I look at the profiler, the sound from the resonance audio spatializer is almost the only thing taking up the performance. I managed to play up to almost 150 resonance audio sound sources simultaneously with OK performance (still something like 50-60% of the CPU though), but as soon as just one single soundfield with an ambisonics file was played the performance went straight to 100%.
Are there settings I should know of in either Unity or FMOD or is this a known issue?
I really hope you can help me with this.