Sure thing, I’ll address each of your questions:
Will FMOD 2.02 support UE 5.6, or is 2.02 now deprecated/EOL? If so, what’s the maintenance timeline (bugfixes, security, backports)?
We have no plans to add UE 5.6 support to 2.02. Usually, we add new Unreal versions to whatever our most recent stable branch is. 2.02 isn’t considered deprecated and it will continue to receive important bug fixes. We watch the download numbers for older branches to judge when the majority of the user base has moved on for making our deprecation decisions. Usually, this follows two major versions ahead being out of early access. So, for example, when 2.04 leaves early access we start evaluating if the numbers are low enough to deprecate 2.02.
If 2.02 won’t be supported, is FMOD 2.03 the designated stable/LTS going forward? Any expected support horizon you can share?
2.03 is designated stable, you can see on the downloads page whether a version is early access or not, if not, we consider it stable and ready for prime time. Support for 2.03 will follow the pattern I mentioned above regarding 2.02.
Is FMOD 2.03 production-ready across major consumer platforms/hardware (Windows, macOS, Linux, iOS, Android, plus consoles like PS5, Xbox Series, Switch)? Any known regressions or gaps compared to 2.02?
Yes 2.03 is production ready across all platforms, we keep the early access label until we think we’ve resolved the majority of new issues found. We don’t have any known regressions compared to 2.02, there will be bugs (nature of the business), but we actively resolve them as discovered.
For teams targeting UE 5.6+, is the recommended path to upgrade to 2.03 now (or wait for a specific 2.03.x)?
Yes, upgrade now to start the upgrade process. We’ve recently had a couple of big games push 2.03 through certification which results in heavy QA, meaning there are a couple of new fixes coming in 2.03.10, patch releases can be safely dropped in, so we recommend taking those until you release. That said, if you want to hold off for the next patch, it’s currently in QA, so probably 1-2 weeks away.
Will critical fixes continue to be backported to 2.02 for a while, or should teams plan to move off it soon?
Yes, as mentioned in the first question, 2.02 will receive critical bug fixes for the time being, but won’t receive new features or new Unreal versions.