Hi! Could you clarify the roadmap around FMOD 2.02 and Unreal Engine 5.6 (and later)?
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Will FMOD 2.02 support UE 5.6, or is 2.02 now deprecated/EOL? If so, what’s the maintenance timeline (bugfixes, security, backports)?
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If 2.02 won’t be supported, is FMOD 2.03 the designated stable/LTS going forward? Any expected support horizon you can share?
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Is FMOD 2.03 production-ready across major consumer platforms/hardware (Windows, macOS, Linux, iOS, Android, plus consoles like PS5, Xbox Series, Switch)? Any known regressions or gaps compared to 2.02?
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For teams targeting UE 5.6+, is the recommended path to upgrade to 2.03 now (or wait for a specific 2.03.x)?
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Will critical fixes continue to be backported to 2.02 for a while, or should teams plan to move off it soon?
Thanks for clarifying!