I’m having issues connecting to Unity 2022.3.13f1 on Mac.
My colleague who is on Windows has no issues, and my other projects in 2.02.23 are working with various Unity versions.
The platform specific and Editor settings look fine, with live update is enabled and the sockets set to default on both ends. We tried specific settings for macOS just in case, but it’s still not working. I’ve also tried deleting the bank files and rebuilding them, also doesn’t help.
The connection error in FMOD says:
Studio was unable to connect to «localhost» as a connection error occurred: Connecting.
I’ve gotten this error twice, but it doesn’t happen every time:
[FMOD] FMOD_OS_Net_SetNoSignal : setsockopt SO_NOSIGPIPE failed 22
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*) #3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 FMOD_Debug_Initialize
#5 FMOD_Thread_SetAttributes
#6 FMOD_Thread_SetAttributes
#7 FMOD::Studio::CommandReplay::setUserData(void*)
#8 FMOD::SystemI::createDiskFile(char const*, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool*)
#9 FMOD::System::update()
#10 FMOD_Studio_CommandReplay_SetUserData
#11 ???
#12 FMOD_Studio_CommandReplay_SetUserData
#13 FMOD_Studio_CommandReplay_SetUserData
#14 FMOD_Thread_SetAttributes
#15 FMOD_OS_Time_Sleep
#16 _pthread_start
#17 thread_start
We’ve tried everything we can think of now, so hope someone can help!