Fmod ambient sound UE4


The two spheres that represent the min and max distance of an FMOD events Fmod spatializer dont seem to visually change or audibly the represent new settings in FMOD. I can only get those changes to show up if I remove the item from the bank and THEN rebuild the back. Rebuilding alone doesnt seem to do anything.

Is there a faster solution?


Unfortunately, I haven’t been able to find a workaround for this issue, but I’ll add it to our bug tracker. Thank you for bringing it to our attention.

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All good! Thanks joseph!