Hi, I’m trying to figure out the best way to add audio for startup movies in UE4. I could just add the audio to the mp4 video itself which would be ideal in a lot of ways, but then I think it would be using UE4 native audio, which I don’t want to become an issue for console ports of the game. Is there a standard way to do this with FMOD?
Startup Movie Player is loaded separately from the Unreal Engine, you can read about it in the Unreal Engine Documentation, so you should be fine just adding the audio to the mp4 file. But this should only be done for the
Startup Movie all other media should use the FMOD Integration.
Hope this helps.
Thanks for the info!