Hi, we need to play (or even stream, for example from youtube) videos inside our UE4 game. These videos have sound, is there a way to separate that sound and play it through FMOD?
Alternatively, is there a way to route a sound from UE4 into FMOD?
If not, then my only two options are: Playing the sound of the video as an individual track inside FMOD and trying to sync it to the video. Or we use for the videos the UE4 audio-engine.
The first option seems complicated, especially for streamed videos. And the second option is bad because then we have to use two audio-engines at the same time.