FMOD audio not present in UE 4 after game build / package

I’ve recently completed a level in UE with audio implemented in FMOD, all runs fine when testing in the editor or a standalone window, but as soon as the level has been packaged and I load up the stand alone game there is no audio… ?

Any ideas folks?

Possibly the banks haven’t been packaged correctly, make sure your have followed the deployment steps at:

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hi Cameron! Thanks - it was this as it turned out…! It’s always the ‘little’ things… haha cheers!