Hello everyone, how are you? I’d like to know if this is a bug or a misconfiguration of the Scatterer Instrument. I had to migrate my project to 1.08.12 in order to use Assetto Corsa sounds in my game, but I’m running into several limitations that I’m working around little by little.
The problem now is that it seems FMOD is not respecting the polyphony or the interval between sounds. Even if I pause and then hit play again, the settings are not respected. Does anyone know how to solve this? It could also be an error in the project, of course, and if so, I’d like to know.
I ‘solved’ the issue: apparently the loop inside the instrument ends up overriding the time parameter, which keeps the playback active. I thought it would be good to leave this post here in case anyone else runs into the same ‘problem’.
This might sound obvious to those with experience, but for learners like me, it can be helpful.
I’m afraid that I really can’t tell what’s going on from that video you posted, as I’m not familiar enough with your sound files to know what they’re supposed to sound like.
If it helps:
The “polyphony” of a scatterer instrument is the maximum number of spawned sounds that instrument is able to play contemporaneously.
The “interval between sounds” of a scatterer instrument is the period of time that elapses between one spawned sound starting and the next spawned sound starting. (This means that if your assets are long enough, the next may begin playing before the previous finishes playing.)
The “Total Sounds” of a scatterer is the maximum number of sounds it can spawn each time it is triggered.
I don’t know if you understood my explanation of what I needed, but the “problem” was basically the loop inside the scatterer instrument causing a conflict with the spawning of the bird sounds. With the loop activated, the interval between sounds is not respected and the sounds are played more than they should. Disabling the loop was the solution.
Still, thank you for your answer, you have helped me a lot with my questions here on the forum. Thank you!!