Fmod crash on android crash stack libaudioclient.so

crash on android Xiaomi 2106118C and HUAWEI JER-AN10 happend several times.
crash stack follows, i do not known why this happens.
our fmod version is 2.01.11
our game developed by unity.
Xiaomi 2106118C phone’s android version is: 11.0
HUAWEI JER-AN10 phones’s android version is: 10.0
i saw a web Android 9/10 crash in FMOD 2.00.09
it said the crash will happend on android 9 or 10.
so, please help me to solve this question.

Signal 11(SIGSEGV), Code 1(SEGV_MAPERR)
1
#00 pc 0000000000080660 /system/lib64/libaudioclient.so (_ZN7android10AudioTrack9setVolumeEff+656)
2
#01 pc 000000000002b50c /system/lib64/libaaudio_internal.so (_ZN6aaudio16AudioStreamTrack11doSetVolumeEv+112)
3
#02 pc 000000000001eca0 /system/lib64/libaaudio_internal.so (_ZN6aaudio11AudioStream12MyPlayerBase15playerSetVolumeEv+336)
4
#03 pc 00000000000b2378 /system/lib64/libaudioclient.so (_ZN7android10PlayerBase9setVolumeEf+148)
5
#04 pc 00000000000492e8 /system/lib64/libaudioclient.so (_ZN7android5media8BnPlayer10onTransactEjRKNS_6ParcelEPS2_j+468)
6
#05 pc 000000000004982c /system/lib64/libbinder.so (_ZN7android7BBinder8transactEjRKNS_6ParcelEPS1_j+232)
7
#06 pc 00000000000522a8 /system/lib64/libbinder.so (_ZN7android14IPCThreadState14executeCommandEi+1032)
8
#07 pc 0000000000051df0 /system/lib64/libbinder.so (_ZN7android14IPCThreadState20getAndExecuteCommandEv+156)
9
#08 pc 0000000000052628 /system/lib64/libbinder.so (_ZN7android14IPCThreadState14joinThreadPoolEb+60)
10
#09 pc 00000000000788a4 /system/lib64/libbinder.so (_ZN7android10PoolThread10threadLoopEv+24)
11
#10 pc 00000000000154cc /system/lib64/libutils.so (_ZN7android6Thread11_threadLoopEPv+260)
12
#11 pc 00000000000a676c /system/lib64/libandroid_runtime.so (_ZN7android14AndroidRuntime15javaThreadShellEPv+144)
13
#12 pc 0000000000014d90 /system/lib64/libutils.so (ZN13thread_data_t10trampolineEPKS+412)
14
#13 pc 00000000000eb86c /apex/com.android.runtime/lib64/bionic/libc.so (_ZL15__pthread_startPv+64)
15
#14 pc 000000000008ba48 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

I am not seeing anything here that indicates this crash is coming from FMOD- can you please tick Enable API Error Logging in the FMOD Unity settings and set your Logging Level to “Log”, and then share a complete log starting from application launch up until the crash?