FMOD crash on Android and iOS

I have crashes for version 2.00.08. Below are stacktraces of crashed threads. I can not reproduce it localy but my application users have it a lot of times. There is no special activity in main thread that uses FMOD at the moment of crash. Do you have ideas how to solve it?
And one more question. Is it ok if I don’t use any CommandReplay functions but there are such calls inside FMOD threads?
iOS:
Thread 10:
0 ??? 0x0000000000000001 0x0 + 0
1 f 0x0000000102162ff4 FMOD_Resampler_Linear + 510908
2 f 0x0000000102164108 FMOD_Resampler_Linear + 515280
3 f 0x0000000102173740 FMOD_Resampler_Linear + 578312
4 f 0x0000000102177390 FMOD_Resampler_Linear + 593752
5 f 0x000000010217e584 FMOD_Resampler_Linear + 622924
6 f 0x0000000102130a98 FMOD_Resampler_Linear + 304736
7 f 0x0000000102131bdc FMOD_Resampler_Linear + 309156
8 f 0x00000001020a2818 FMOD::thread::callback(void*) + 144
9 f 0x0000000102081b0c FMOD_OS_Thread_Callback(void*) + 72
10 libsystem_pthread.dylib 0x00000001aa571d98 _pthread_start + 152
11 libsystem_pthread.dylib 0x00000001aa57574c thread_start + 4

Android:
Thread 51:
0 0xf3836d30 + 306480
r0 = 0x00000000 r1 = 0x00002b84
r2 = 0x00000006 r3 = 0x00000008
r4 = 0xc6932978 r5 = 0x00000006
r6 = 0xc6932920 r7 = 0x0000010c
r8 = 0x00000000 r9 = 0x0a0f1800
r10 = 0xc69324b8 r12 = 0x00000000
fp = 0xc33132c8 sp = 0xc6932408
lr = 0xf38344c7 pc = 0xf3836d30
1 0xf3809d9b + 122267
sp = 0xc6932420 pc = 0xf3809d9d
2 0xf3805523 + 103715
sp = 0xc6932428 pc = 0xf3805525
3 0xf3803162 + 94562
sp = 0xc6932450 pc = 0xf3803164
4 0xf2a815fd + 9725
sp = 0xc6932458 pc = 0xf2a815ff
5 0xf2a80edd + 7901
sp = 0xc6932464 pc = 0xf2a80edf
6 0xf2a80ed3 + 7891
sp = 0xc6932468 pc = 0xf2a80ed5
7 0x3caec33c + 166642492
sp = 0xc69324e4 pc = 0x3caec33e
8 0x3caec33c + 166642492
sp = 0xc6932504 pc = 0x3caec33e
9 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e377]
sp = 0xc693253c pc = 0xcc04e379
10 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e97f]
sp = 0xc6932560 pc = 0xcc04e981
11 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e97f]
sp = 0xc6932598 pc = 0xcc04e981
12 JNI_OnLoad [0xcc0f8ee7]
sp = 0xc69325a0 pc = 0xcc0f8ee9
13 FMOD::SystemI::createDiskFile(char const*, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool*) [0xcc098df9]
sp = 0xc69325a8 pc = 0xcc098dfb
14 FMOD_Memory_GetStats [0xcc075849]
sp = 0xc69325c0 pc = 0xcc07584b
15 JNI_OnLoad [0xcc0f8ef7]
sp = 0xc69325d8 pc = 0xcc0f8ef9
16 FMOD::SystemI::createDiskFile(char const*, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool*) [0xcc098e17]
sp = 0xc69325e0 pc = 0xcc098e19
17 FMOD_Reverb3D_GetUserData [0xcc076b21]
sp = 0xc69325e8 pc = 0xcc076b23
18 FMOD::Channel::getPosition(unsigned int*, unsigned int) [0xcc0e4ac3]
sp = 0xc69325f8 pc = 0xcc0e4ac5
19 FMOD::ChannelControl::getDSPClock(unsigned long long*, unsigned long long*) [0xcc0e6347]
sp = 0xc6932600 pc = 0xcc0e6349
20 FMOD::ChannelControl::getDSPClock(unsigned long long*, unsigned long long*) [0xcc0e6347]
sp = 0xc6932608 pc = 0xcc0e6349
21 FMOD::ChannelControl::getDSPClock(unsigned long long*, unsigned long long*) [0xcc0e6347]
sp = 0xc6932618 pc = 0xcc0e6349
22 FMOD::AsyncThread::getAsyncThread(FMOD::SystemI*, int, FMOD::AsyncThread**) [0xcc07cd5d]
sp = 0xc6932628 pc = 0xcc07cd5f
23 FMOD::ChannelControl::getDSPClock(unsigned long long*, unsigned long long*) [0xcc0e6347]
sp = 0xc6932648 pc = 0xcc0e6349
24 FMOD::System::getMasterChannelGroup(FMOD::ChannelGroup**) [0xcc0f259d]
sp = 0xc6932650 pc = 0xcc0f259f
25 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc03c175]
sp = 0xc6932660 pc = 0xcc03c177
26 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04ebb7]
sp = 0xc6932698 pc = 0xcc04ebb9
27 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc03469b]
sp = 0xc69326c0 pc = 0xcc03469d
28 0xf14826a9 + 2569897
sp = 0xc69326c8 pc = 0xf14826ab
29 0xf144cc97 + 2350231
sp = 0xc69326d0 pc = 0xf144cc99
30 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e377]
sp = 0xc6932710 pc = 0xcc04e379
31 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc03e331]
sp = 0xc6932728 pc = 0xcc03e333
32 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e377]
sp = 0xc693277c pc = 0xcc04e379
33 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e97f]
sp = 0xc6932780 pc = 0xcc04e981
34 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc033e9f]
sp = 0xc6932798 pc = 0xcc033ea1
35 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc034771]
sp = 0xc69327b0 pc = 0xcc034773
36 0xf1630447 + 4330567
sp = 0xc69327d4 pc = 0xf1630449
37 0xf1630478 + 4330616
sp = 0xc69327d8 pc = 0xf163047a
38 0xf162f846 + 4327494
sp = 0xc69327dc pc = 0xf162f848
39 0xf1540173 + 3346803
sp = 0xc69327e0 pc = 0xf1540175
40 0xf3853c7d + 425085
sp = 0xc6932880 pc = 0xf3853c7f
41 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e377]
sp = 0xc6932884 pc = 0xcc04e379
42 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e97f]
sp = 0xc6932888 pc = 0xcc04e981
43 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e3e9]
sp = 0xc69328c8 pc = 0xcc04e3eb
44 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e9f5]
sp = 0xc69328d8 pc = 0xcc04e9f7
45 0xf3833f7b + 294779
sp = 0xc6932904 pc = 0xf3833f7d
46 0xf3833f93 + 294803
sp = 0xc6932910 pc = 0xf3833f95
47 0xf3806161 + 106849
sp = 0xc6932918 pc = 0xf3806163
48 FMOD::Studio::CommandReplay::setUserData(void*) [0xcc04e97f]
sp = 0xc6932954 pc = 0xcc04e981

Hi maksimomelyanchuk,

Is there any chance you could upgrade your fmod version to 2.00.09? For android, it will help us get more information from your callstack. The current android callstack translation looks like it is inaccurate (it’s unlikely that FMOD::Studio::CommandReplay::setUserData is actually being called in that manner).

Also, are there any logs with the crashes?

I will update fmod version, but it will be not fast.
There are logs but there is nothing inside about fmod or other audio connected errors, I’ve checked.
Do you have any ideas about reasons of the crashes on Android or iOS with current information?

Unfortunately there’s not alot for me to go on here. Even the resampler function isn’t setup to be recursive, so that call stack doesn’t provide any insights. Are all the callstacks similar? Do you have any other information that might be useful?