FMOD Crosscompile Linux

Hi, we have trouble building the project on UE 5.5.3, latest FMOD version, for Linux. So we were able to build succesfully with FMOD: In the packaged game all sounds work except for the events with custom plugins. What we did was compile the plugins as .so files on a linux machine and tested them on the linux machine in FMOD Studio, they were successfully loaded and also played back correctly.

For the packaging process I copied everything on my windows machine here:

The packaging in Unreal threw no particular warning or error. The files were referenced according to the packaging log and the plugin files exist in the packaged shipping build.

Is there anything else to consider?

Best regards.