Hello. In my packaged game I have a simple actor that has a child actor with an Fmod audio component. The actor is playing a sound periodically, If the sublevel is reloaded(contains the Fmod actors) then the game crashes with a fatal error.
This is how Im reloading the sublevel:
The weird situations where the game dose/ dosent crash:
- If there are 5+ instances of the actor in the level - Crash
- If there there is 1 instances of the actor in the level - NO Crash
- If the reload event happens when the actor IS playing a sound - Crash
- if the actors are close to the player (~<10m) when the reload event happens - Crash
- If the actors are far away from the player (>200m) with the spatializeer distance override set to max (sound can be heard at full volume from the player) - NO crash.
- If the actors are far away from the player (>200m) with the spatializeer distance override set to very low distance (sound CANT be heard from the player) - NO crash.
The way my fmod event is played is explained in my other post. https://qa.fmod.com/t/fmod-event-keeps-playing-after-exiting-play-mode-in-ue5/22509
Fmod version : 2.02.23
UE 5.3
The Crash Log:
I uploaded the crash log to my profile