Hello!
I’m finding trouble with letting an instance play along the length of a gameobject, the audio plays only from a set location of the gameobject. This isn’t optimal since the gameobject is very long at times (it varies length between scenes).
My idea was to create a BoxCollider with the shape and length I want the EventInstance to take the transform from, but it still just plays the sound from one position.
I have tried some simple solutions with the Spatializer in FMOD Studio but it doesn’t really give me the result I’m searching for, it just “spreads” the audio around, I’m looking for a more focued application.
Any help is greatly appreciated!
Thanks