The devs I’m working with have recently switched the project into a newer version of unity: 2020.3.8f1.
At first I didn’t notice any anomaly, fmod and Unity would talk to each other and the audio would run smoothly. However today I tried to add a new event and noticed that unity would not recognise the event path. I did some testing and realised that no new event is recognised by Unity.
I create a new event, assign it to master bank (the only in use so far) and build the project, but unity doesn’t detect any changes. It also happens if I modify an existing event and press on build.
Strangely enough it does pick up changes to existing events if i do them in Live Update.
The fmod version I’m using is 2.00.10.
Any help is much appreciated!
Thanks in advance