As a Note: I followed the rebuild procedure and no matter what I do it wont go thru.And Gihubt file doesn’t work for me either. the so called 4.15 update.
Can someone please help???
Hi Joey,
I just got this to compile myself after much frustration.
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Don’t use the GitHub version as that seems to be out of date.
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Download latest released version from FMOD instead.
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Edit Plugins\FMODStudio\Source\FMODStudio\Classes and on line 213 change
struct FAttenuationSettings AttenuationOverrides;
To
struct FSoundAttenuationSettings AttenuationOverrides; -
In UE4.15 it didn’t work for me when I compiled the plugin in the main engine source code (as I always used to). If you have the FMOD plugin installed under “/Engine/Plugins” - delete it, run the batch file to regenerate project files and rebuild the source. Add the Plugin to “/YourGame/Plugins” instead. Right click on the project and regenerate visual studio files, then recompile.
I haven’t tested it yet, but I can at least compile and load the project so wanted to share it straight away.
Hope it works for you.
Hey Brett, I didn’t see your post sooner, yeah I got it working but had to do a few other adjustments as well, because of UE 4.15 stupid node updates. but I can confirm it works 100%. I cant say the same for the UE4.15 which in my opinion along with 4.14 has been the worst updated engine ever.
But anyway thanks a lot Brett if you have any issues with your fmod plug let me know and ill be more than glad to fork over mine o.k. Have a Great Day.
Even after downloading everything Fmod doesn’t work with 4.15? I do not know how to do C++ yet so anyone know when they will fully update Fmod?