FMOD in Unity Collaboration Questions

To be clear, there’s three elements at play here:

  • The FMOD Studio project, where you create and edit events
  • Built banks, which are created from your FMOD Studio project
  • The FMOD for Unity package, which plays back content from the built banks

Like Richard said in the post you linked, if your team members don’t need to create or edit event themselves, they don’t need access to the FMOD Studio project - only the built banks.

It is possible to play content from the banks in Unity without the FMOD for Unity package, but the package provides an API that handles a lot of the lower-level coding that would be otherwise needed to handle the lifetime of an FMOD Studio system object, playing events, loading banks, settings configuration, and integration with the Unity Editor/Inspector. In this case, unless your team intends to create systems for handling that stuff, they’ll also want to install the FMOD for Unity package.

For more specifics on how to approach using source control with the FMOD for Unity package, take a look at the Using Source Control section of our Unity docs.