FMOD Initialization

I’d like to ask the developers: Are you guys planning to make the FMOD_StudioSystem class a more accessible? Calling the instance initializes the FMODSystem with it’s default values. You can’t define INITFLAGS and other things from the outside. I could modify the class to my needs, but I’d have to do it everytime the pack gets updated, and I’m really avoiding this method.

Hi dnishimura,

If we were to expose certain flags as bools on the FMOD_Listener to modify in the editor, would that satisfy your requirements? What init flags are you after?