FMOD Label parameter plays previous and current value?

the issue for my case was that i have a labeled parameter of 3 labels
or (instances) but when it switch from label A to label C , it it triggers label B on the way.

i have a label parameter of 3 instances for 3 different music tracks so the parameter should switch to each instance independently without triggering the instances in between.

i actually could not find a logical solution , or any explanation about how it
did work but when i added more than 3 labels into the parameter it solved the bug .

I believe that this is a bug because there should be an additional option for the parameter behavior or independency.

I hope this helps

I’m afraid I don’t understand both the bug and the solution you describe. The behavior of the parameter’s value passing through B on its way from A to C, is different to the behavior described earlier in this thread where multiple event instances were being created instead of just one; the behavior you describe should only happen if the parameter’s value is ramped up over time rather than set instantly to a new value by your game’s code. In the case where the parameter’s value is being ramped rather than set instantly, adding additional parameter values between the existing values would not have prevented B from playing, as it would not prevent B from being a value the parameter has between A and C.

If you experience this bug again, could you send us a copy of your project? I’m curious about what’s actually happening and why.