We’re exploring Unity 6 as a potential upgrade for us as it brings some interesting features. Most notably, for our player base on browsers, Unity 6 introduces WebAssembly threads for multithreading support.
It seems like this isn’t supported yet in the available FMOD version. Is this something that could be added? It would greatly enhance the web player experience as those users are stuck on a single thread so any hiccup immediately causes stutter in their audio.
I would like to +1 this. It would be nice to have as currently we cannot even use the “Enable Native C/C++ Multithreading” build setting as that will fail since FMOD doesnt support it:
fmod_file.o because it was not compiled with 'atomics' or 'bulk-memory' features
Hello !
Do you have any news about this feature ? It’s really going to be the deciding factor as to whether we use FMOD or another solution for our games