I believe this is an issue with FMOD Studio. When I import mono or stereo files into FMOD and implement their Events in UE4 I get the sounds I’m looking for. When I drop a 5.1 mixed wav into FMOD and then implement its Event in UE4 I get no sound at all.
I have one 10-track audio asset here, fully mixed in dynamic 5.1. Took me all afternoon. I really want it to work I don’t really want to have to remix all of that in FMOD.
I’ve tried deploying the same track as a mono wav instead, and it worked fine. I’ve removed the Distance Attenuation dialogue from the 5.1 wav Event; no difference. I’ve also tried different Master outputs for the 5.1 wav Event, also to no avail.
My conclusion is that FMOD has a problem with pre-mixed 5.1 wavs - but I really really hope it doesn’t, and that I’ve gone astray somewhere!
Any tips / advice would be appreciated.