FMOD_OS_Net_Listen : bind failed 10013 / Issues on Xbox one

Hello FMOD forums
Currently I’m having these issues when trying to use the FMOD plugin on Xbox One

[FMOD] FMOD_OS_Net_Listen : bind failed 10013UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 43.UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] Cannot open network port for Live Update (in-use), restarting with Live Update disabled.UnityEngine.Debug:LogWarning(Object)FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get_Instance()FMODUnity.RuntimeManager:get_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] system_release : Failed to call stopRecordCommands during system release (Error code 43)UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper)FMOD.Studio.System:release()FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get_Instance()FMODUnity.RuntimeManager:get_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity
ild\Runtime/Export/Debug.bindings.h Line: 45)

[FMOD] system_release : Failed to call flushCommands during system release (Error code 43)UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper)FMOD.Studio.System:release()FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get_Instance()FMODUnity.RuntimeManager:get_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity\build
untime/Export/Debug.bindings.h Line: 45)

Already disable unity audio as well.
Hope you can help
Thank you

To get networking running on Xbox One in Unity you need to setup the required sockets in Build Settings -> Player Settings -> Publishing Settings -> Configured Sockets. Select Add, then fill out the settings based on this image:

image

I’ll make a note to have this added to our documentation.

1 Like

Thank you very much
It worked and I’m no longer having any issues :smile: