Hello FMOD forums
Currently I’m having these issues when trying to use the FMOD plugin on Xbox One
[FMOD] FMOD_OS_Net_Listen : bind failed 10013UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 43.UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[FMOD] Cannot open network port for Live Update (in-use), restarting with Live Update disabled.UnityEngine.Debug:LogWarning(Object)FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get_Instance()FMODUnity.RuntimeManager:get_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[FMOD] system_release : Failed to call stopRecordCommands during system release (Error code 43)UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper)FMOD.Studio.System:release()FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get_Instance()FMODUnity.RuntimeManager:get_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity
ild\Runtime/Export/Debug.bindings.h Line: 45)
[FMOD] system_release : Failed to call flushCommands during system release (Error code 43)UnityEngine.Debug:LogError(Object)FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper)FMOD.Studio.System:release()FMODUnity.RuntimeManager:Initialize()FMODUnity.RuntimeManager:get_Instance()FMODUnity.RuntimeManager:get_StudioSystem()FMODUnity.RuntimeManager:AddListener(StudioListener)FMODUnity.StudioListener:OnEnable() (Filename: C:\buildslave\unity\build
untime/Export/Debug.bindings.h Line: 45)
Already disable unity audio as well.
Hope you can help
Thank you