LiveUpdate network connection failing constantly even if no profiler is attached

Hello,

I’m not exactly sure of the repro steps yet, but basically, after a couple of times hitting the play button, all the subsequent plays raise an error because the network port for live update is in use. Disabling live update “fixes the issue”, but that’s obviously not a real fix.

We don’t even have the fmod profiler connected or any fmod studio editor instance running. In my case, I only have Unity 2019.2.10 with the Switch as target, Visual Studio 2017 and a couple of programs that don’t use port 10048 afaik.

Log:

Summary

[FMOD] FMOD_OS_Net_Listen : bind failed 10048

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC0474627B (())
0x00007FFC04728157 (())
0x00007FFC046DB8F2 (())
0x00007FFC046744FA (())
0x00007FFC045A4DC4 (())
0x00007FFC04573D60 (())
0x00007FFC0462628C (())
0x00007FFC046A8ED1 (())
0x00007FFC046792D7 (())
0x00007FFC047973A3 (())
0x00007FFC0479754A (())
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 43.

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC04626400 (())
0x00007FFC046A8ED1 (())
0x00007FFC046792D7 (())
0x00007FFC047973A3 (())
0x00007FFC0479754A (())
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] FMOD_OS_Net_Listen : bind failed 10048

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC0474627B (())
0x00007FFC04728157 (())
0x00007FFC046DB8F2 (())
0x00007FFC046744FA (())
0x00007FFC045A4DC4 (())
0x00007FFC04573D60 (())
0x00007FFC0462628C (())
0x00007FFC046A8ED1 (())
0x00007FFC046792D7 (())
0x00007FFC047973A3 (())
0x00007FFC0479754A (())
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 43.

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC04626400 (())
0x00007FFC046A8ED1 (())
0x00007FFC046792D7 (())
0x00007FFC047973A3 (())
0x00007FFC0479754A (())
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] Cannot open network port for Live Update (in-use), restarting with Live Update disabled.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
FMODUnity.RuntimeManager:Initialize() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:269)
FMODUnity.RuntimeManager:get_Instance() (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:104)
FMODUnity.RuntimeManager:PathToGUID(String) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:905)
FMODUnity.RuntimeManager:GetEventDescription(String) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:991)
FMODUnity.StudioEventEmitter:Lookup() (at Assets\Plugins\FMOD\src\Runtime\StudioEventEmitter.cs:97)
FMODUnity.StudioEventEmitter:Play() (at Assets\Plugins\FMOD\src\Runtime\StudioEventEmitter.cs:124)
FMODUnity.StudioEventEmitter:HandleGameEvent(EmitterGameEvent) (at Assets\Plugins\FMOD\src\Runtime\StudioEventEmitter.cs:87)
FMODUnity.EventHandler:OnEnable() (at Assets\Plugins\FMOD\src\Runtime\EventHandler.cs:11)

(Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 269)

[FMOD] system_release : Failed to call stopRecordCommands during system release (Error code 43)

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC045CC85A (())
0x00007FFC045C71C7 (())
0x000002C9A4A8FB6A (Mono JIT Code) (wrapper managed-to-native) FMOD.Studio.System:FMOD_Studio_System_Release (intptr)
0x000002C9A4AAFE2B (Mono JIT Code) [fmod_studio.cs:409] FMOD.Studio.System:release ()
0x000002C9A4AA78BB (Mono JIT Code) [RuntimeManager.cs:271] FMODUnity.RuntimeManager:Initialize ()
0x000002C9A4AA2ADB (Mono JIT Code) [RuntimeManager.cs:104] FMODUnity.RuntimeManager:get_Instance ()
0x000002C9A4AA1F3B (Mono JIT Code) [RuntimeManager.cs:905] FMODUnity.RuntimeManager:PathToGUID (string)
0x000002C9A4AA1983 (Mono JIT Code) [RuntimeManager.cs:991] FMODUnity.RuntimeManager:GetEventDescription (string)
0x000002C9A4AA157B (Mono JIT Code) [StudioEventEmitter.cs:97] FMODUnity.StudioEventEmitter:Lookup ()
0x000002C9A4AA0283 (Mono JIT Code) [StudioEventEmitter.cs:124] FMODUnity.StudioEventEmitter:Play ()
0x000002C9A4A8F953 (Mono JIT Code) [StudioEventEmitter.cs:87] FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent)
0x000002C9A4A8F812 (Mono JIT Code) [EventHandler.cs:11] FMODUnity.EventHandler:OnEnable ()
0x000002C9A4C00CC8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFC0B04C010 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFC0AFD2122 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFC0AFDB11F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF71CE5C842 (Unity) scripting_method_invoke
0x00007FF71CE564F1 (Unity) ScriptingInvocation::Invoke
0x00007FF71CE0F5DB (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007FF71CE0D4AE (Unity) MonoBehaviour::AddToManager
0x00007FF71CE0E01C (Unity) MonoBehaviour::AwakeFromLoad
0x00007FF71B742AC7 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007FF71B7436E0 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007FF71C9534E6 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007FF71C954265 (Unity) LoadSceneOperation::IntegrateMainThread
0x00007FF71C957BB6 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007FF71C95824B (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007FF71B4428AD (Unity) EditorSceneManager::RestoreSceneBackups
0x00007FF71AEC9668 (Unity) PlayerLoopController::EnterPlayMode
0x00007FF71AEDC80D (Unity) PlayerLoopController::SetIsPlaying
0x00007FF71AEDF767 (Unity) Application::TickTimer
0x00007FF71B775D50 (Unity) MainMessageLoop
0x00007FF71B77876F (Unity) WinMain
0x00007FF71E424672 (Unity) __scrt_common_main_seh
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] FMOD_OS_Net_Listen : bind failed 10048

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC0474627B (())
0x00007FFC04728157 (())
0x00007FFC046DB8F2 (())
0x00007FFC046744FA (())
0x00007FFC045A4DC4 (())
0x00007FFC04573D60 (())
0x00007FFC0462628C (())
0x00007FFC046A8ED1 (())
0x00007FFC046792D7 (())
0x00007FFC047973A3 (())
0x00007FFC0479754A (())
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] system_release : Failed to call flushCommands during system release (Error code 43)

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC045CC90A (())
0x00007FFC045C71C7 (())
0x000002C9A4A8FB6A (Mono JIT Code) (wrapper managed-to-native) FMOD.Studio.System:FMOD_Studio_System_Release (intptr)
0x000002C9A4AAFE2B (Mono JIT Code) [fmod_studio.cs:409] FMOD.Studio.System:release ()
0x000002C9A4AA78BB (Mono JIT Code) [RuntimeManager.cs:271] FMODUnity.RuntimeManager:Initialize ()
0x000002C9A4AA2ADB (Mono JIT Code) [RuntimeManager.cs:104] FMODUnity.RuntimeManager:get_Instance ()
0x000002C9A4AA1F3B (Mono JIT Code) [RuntimeManager.cs:905] FMODUnity.RuntimeManager:PathToGUID (string)
0x000002C9A4AA1983 (Mono JIT Code) [RuntimeManager.cs:991] FMODUnity.RuntimeManager:GetEventDescription (string)
0x000002C9A4AA157B (Mono JIT Code) [StudioEventEmitter.cs:97] FMODUnity.StudioEventEmitter:Lookup ()
0x000002C9A4AA0283 (Mono JIT Code) [StudioEventEmitter.cs:124] FMODUnity.StudioEventEmitter:Play ()
0x000002C9A4A8F953 (Mono JIT Code) [StudioEventEmitter.cs:87] FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent)
0x000002C9A4A8F812 (Mono JIT Code) [EventHandler.cs:11] FMODUnity.EventHandler:OnEnable ()
0x000002C9A4C00CC8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFC0B04C010 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFC0AFD2122 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFC0AFDB11F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF71CE5C842 (Unity) scripting_method_invoke
0x00007FF71CE564F1 (Unity) ScriptingInvocation::Invoke
0x00007FF71CE0F5DB (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007FF71CE0D4AE (Unity) MonoBehaviour::AddToManager
0x00007FF71CE0E01C (Unity) MonoBehaviour::AwakeFromLoad
0x00007FF71B742AC7 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007FF71B7436E0 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007FF71C9534E6 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007FF71C954265 (Unity) LoadSceneOperation::IntegrateMainThread
0x00007FF71C957BB6 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007FF71C95824B (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007FF71B4428AD (Unity) EditorSceneManager::RestoreSceneBackups
0x00007FF71AEC9668 (Unity) PlayerLoopController::EnterPlayMode
0x00007FF71AEDC80D (Unity) PlayerLoopController::SetIsPlaying
0x00007FF71AEDF767 (Unity) Application::TickTimer
0x00007FF71B775D50 (Unity) MainMessageLoop
0x00007FF71B77876F (Unity) WinMain
0x00007FF71E424672 (Unity) __scrt_common_main_seh
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] AsyncManager::asyncThreadLoop : System::update returned error 43.

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC04626400 (())
0x00007FFC046A8ED1 (())
0x00007FFC046792D7 (())
0x00007FFC047973A3 (())
0x00007FFC0479754A (())
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] FMOD_OS_Net_Listen : bind failed 10048

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC0474627B (())
0x00007FFC04728157 (())
0x00007FFC046DB8F2 (())
0x00007FFC0467F6A3 (())
0x00007FFC046849BA (())
0x00007FFC0467251A (())
0x00007FFC0453098A (())
0x00007FFC04567622 (())
0x00007FFC045CC914 (())
0x00007FFC045C71C7 (())
0x000002C9A4A8FB6A (Mono JIT Code) (wrapper managed-to-native) FMOD.Studio.System:FMOD_Studio_System_Release (intptr)
0x000002C9A4AAFE2B (Mono JIT Code) [fmod_studio.cs:409] FMOD.Studio.System:release ()
0x000002C9A4AA78BB (Mono JIT Code) [RuntimeManager.cs:271] FMODUnity.RuntimeManager:Initialize ()
0x000002C9A4AA2ADB (Mono JIT Code) [RuntimeManager.cs:104] FMODUnity.RuntimeManager:get_Instance ()
0x000002C9A4AA1F3B (Mono JIT Code) [RuntimeManager.cs:905] FMODUnity.RuntimeManager:PathToGUID (string)
0x000002C9A4AA1983 (Mono JIT Code) [RuntimeManager.cs:991] FMODUnity.RuntimeManager:GetEventDescription (string)
0x000002C9A4AA157B (Mono JIT Code) [StudioEventEmitter.cs:97] FMODUnity.StudioEventEmitter:Lookup ()
0x000002C9A4AA0283 (Mono JIT Code) [StudioEventEmitter.cs:124] FMODUnity.StudioEventEmitter:Play ()
0x000002C9A4A8F953 (Mono JIT Code) [StudioEventEmitter.cs:87] FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent)
0x000002C9A4A8F812 (Mono JIT Code) [EventHandler.cs:11] FMODUnity.EventHandler:OnEnable ()
0x000002C9A4C00CC8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFC0B04C010 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFC0AFD2122 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFC0AFDB11F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF71CE5C842 (Unity) scripting_method_invoke
0x00007FF71CE564F1 (Unity) ScriptingInvocation::Invoke
0x00007FF71CE0F5DB (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007FF71CE0D4AE (Unity) MonoBehaviour::AddToManager
0x00007FF71CE0E01C (Unity) MonoBehaviour::AwakeFromLoad
0x00007FF71B742AC7 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007FF71B7436E0 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007FF71C9534E6 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007FF71C954265 (Unity) LoadSceneOperation::IntegrateMainThread
0x00007FF71C957BB6 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007FF71C95824B (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007FF71B4428AD (Unity) EditorSceneManager::RestoreSceneBackups
0x00007FF71AEC9668 (Unity) PlayerLoopController::EnterPlayMode
0x00007FF71AEDC80D (Unity) PlayerLoopController::SetIsPlaying
0x00007FF71AEDF767 (Unity) Application::TickTimer
0x00007FF71B775D50 (Unity) MainMessageLoop
0x00007FF71B77876F (Unity) WinMain
0x00007FF71E424672 (Unity) __scrt_common_main_seh
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[FMOD] FMOD_OS_Net_Listen : bind failed 10048

0x00007FF71CED260C (Unity) StackWalker::GetCurrentCallstack
0x00007FF71CED5AE1 (Unity) StackWalker::ShowCallstack
0x00007FF71B76E835 (Unity) GetStacktrace
0x00007FF71DA893AD (Unity) DebugStringToFile
0x00007FF71CF06A94 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000002C9A4A8C4FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002C9A4A8C3AB (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C9A4AADB46 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C9A4AAD8DA (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002C9A4AAC3AB (Mono JIT Code) [RuntimeManager.cs:28] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x000002C9A4AA9E0B (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper)
0x00007FFC04669A8C (())
0x00007FFC0474627B (())
0x00007FFC04728157 (())
0x00007FFC046DB8F2 (())
0x00007FFC0467F82C (())
0x00007FFC046849BA (())
0x00007FFC0467251A (())
0x00007FFC0453098A (())
0x00007FFC04567622 (())
0x00007FFC045CC914 (())
0x00007FFC045C71C7 (())
0x000002C9A4A8FB6A (Mono JIT Code) (wrapper managed-to-native) FMOD.Studio.System:FMOD_Studio_System_Release (intptr)
0x000002C9A4AAFE2B (Mono JIT Code) [fmod_studio.cs:409] FMOD.Studio.System:release ()
0x000002C9A4AA78BB (Mono JIT Code) [RuntimeManager.cs:271] FMODUnity.RuntimeManager:Initialize ()
0x000002C9A4AA2ADB (Mono JIT Code) [RuntimeManager.cs:104] FMODUnity.RuntimeManager:get_Instance ()
0x000002C9A4AA1F3B (Mono JIT Code) [RuntimeManager.cs:905] FMODUnity.RuntimeManager:PathToGUID (string)
0x000002C9A4AA1983 (Mono JIT Code) [RuntimeManager.cs:991] FMODUnity.RuntimeManager:GetEventDescription (string)
0x000002C9A4AA157B (Mono JIT Code) [StudioEventEmitter.cs:97] FMODUnity.StudioEventEmitter:Lookup ()
0x000002C9A4AA0283 (Mono JIT Code) [StudioEventEmitter.cs:124] FMODUnity.StudioEventEmitter:Play ()
0x000002C9A4A8F953 (Mono JIT Code) [StudioEventEmitter.cs:87] FMODUnity.StudioEventEmitter:HandleGameEvent (FMODUnity.EmitterGameEvent)
0x000002C9A4A8F812 (Mono JIT Code) [EventHandler.cs:11] FMODUnity.EventHandler:OnEnable ()
0x000002C9A4C00CC8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFC0B04C010 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFC0AFD2122 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFC0AFDB11F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF71CE5C842 (Unity) scripting_method_invoke
0x00007FF71CE564F1 (Unity) ScriptingInvocation::Invoke
0x00007FF71CE0F5DB (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007FF71CE0D4AE (Unity) MonoBehaviour::AddToManager
0x00007FF71CE0E01C (Unity) MonoBehaviour::AwakeFromLoad
0x00007FF71B742AC7 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake
0x00007FF71B7436E0 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007FF71C9534E6 (Unity) LoadSceneOperation::CompleteAwakeSequence
0x00007FF71C954265 (Unity) LoadSceneOperation::IntegrateMainThread
0x00007FF71C957BB6 (Unity) PreloadManager::UpdatePreloadingSingleStep
0x00007FF71C95824B (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007FF71B4428AD (Unity) EditorSceneManager::RestoreSceneBackups
0x00007FF71AEC9668 (Unity) PlayerLoopController::EnterPlayMode
0x00007FF71AEDC80D (Unity) PlayerLoopController::SetIsPlaying
0x00007FF71AEDF767 (Unity) Application::TickTimer
0x00007FF71B775D50 (Unity) MainMessageLoop
0x00007FF71B77876F (Unity) WinMain
0x00007FF71E424672 (Unity) __scrt_common_main_seh
0x00007FFC6C047974 (KERNEL32) BaseThreadInitThunk
0x00007FFC6E12A271 (ntdll) RtlUserThreadStart

What version of the FMOD Unity Integration are you using?

I was using 2.00.04 but I recently upgraded to 2.00.06. I’ll let you know if the problem still happens.

Still happening. Very annoying with error pause turned on…

I have not been able to reproduce that issue here. Each time you play-in-editor do the FMOD memory values, in the Debug window, keep going up?

debug%20window