I am using git to manage my fmod project with my teamates.
However, if i use git to “pull” new things which will update the fmod project which i am working on, i do find i got lots of new events or assets from other (i got lots of xml updated), but the fmod projects i am working on cannot update only if i close all fmod window and reopen my fmod project…
Is there any way to refresh opening fmod project ?
Unfortunately, you will have to refresh the entire project by closing and reopening in order for FMOD Studio to import your new changes into the workspace. That said, you can accomplish this easily by doing File → Revert to Saved: if there are no unsaved changes, then this is functionally the same as reopening the entire project.
Is there still now way around this? We have a large FMOD project where it takes a significant amount of time to build banks initially after FMOD has been opened.
And because we have to close and open FMOD each time you update to pull down work from other sound designers, this can slow things down sometimes. I imagine this would be even worse with a larger team than ours
We’ve made significant improvements to project loading time recently. I suggest you jump on 2.02.29 or 2.03.08 when they’re released. They’ll hopefully be up next week.
The issue is not so much project loading time as it is building banks the first time after FMOD was closed. Takes quite a while for us. Has this been improved as well?