This issue is also fixed pending our next release. To work around it first remove the additional CPP settings from the file ProjectSettings/ProjectSettings.asset
, search for additionalIl2CppArgs:
and remove the FMOD files.
To disable the cause of this edit Assets\Plugins\FMOD\src\Runtime\Settings.cs
modify the function PreprocessBuild
to remove the call to PreprocessStaticPlugins
. This will disable any static plugins, but is necessary to work around the issue.
Everything will work correctly in the next release.