Having trouble with a general ambience scatter instrument, would be much appreciated if I could get some help.
I’ve setup a Unity trigger for an event containing a scatter instrument in FMOD. I get sound and it pans ok when I look around but the closer I get to the trigger the louder the scatter gets - I want the volume to be equal across the map, but keep the 3D panning. I’ve turned off distance attentuation and tried turning off the envelopment and the spatializer. Making the min/max distance massive (so it covers the whole map) doesn’t seem to make a difference.