Sure thing. Thank you!
Verbose Logs
17:02:07 FMOD Studio Version 2.01.00, 64-bit, Build #108403
17:02:07 Operating System: Windows 10 (10.0); x86_64
17:02:07 Client ID: {a2260790-460f-4e68-8af5-42d0800e9867}
17:02:07 [Initialize Sound System 0x000001e8890b0d00]: Time started
17:02:07 [Initialize Sound System 0x000001e8890b0d00]: Time taken is 40.99ms
17:02:08 [Initialize Sound System 0x000001e891673530]: Time started
17:02:08 Loaded plugin library “AudioGaming AudioMotors” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audiomotors.dll
17:02:08 AudioGaming AudioMotors #0: “Drive” (type 0)
17:02:08 AudioGaming AudioMotors #1: “RPM” (type 0)
17:02:08 AudioGaming AudioMotors #2: “Transpose” (type 0)
17:02:08 AudioGaming AudioMotors #3: “Randomize” (type 0)
17:02:08 AudioGaming AudioMotors #4: “Adapt” (type 0)
17:02:08 AudioGaming AudioMotors #5: “Volume” (type 0)
17:02:08 AudioGaming AudioMotors #6: “Format” (type 1)
17:02:08 AudioGaming AudioMotors #7: “Car Data” (type 3)
17:02:08 AudioGaming AudioMotors #8: “Range” (type 0)
17:02:08 AudioGaming AudioMotors #9: “Sync” (type 1)
17:02:08 AudioGaming AudioMotors #10: “Mode” (type 1)
17:02:08 Loaded plugin library “AudioGaming AudioRain” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audiorain.dll
17:02:08 AudioGaming AudioRain #0: “GlobalGain” (type 0)
17:02:08 AudioGaming AudioRain #1: “GlobalStrength” (type 0)
17:02:08 AudioGaming AudioRain #2: “AutoToManual” (type 0)
17:02:08 AudioGaming AudioRain #3: “GlobalMax” (type 0)
17:02:08 AudioGaming AudioRain #4: “GlobalRate” (type 0)
17:02:08 AudioGaming AudioRain #5: “GlobalAttack” (type 0)
17:02:08 AudioGaming AudioRain #6: “GlobalMin” (type 0)
17:02:08 AudioGaming AudioRain #7: “RumbleLevel” (type 0)
17:02:08 AudioGaming AudioRain #8: “RumbleDensity” (type 0)
17:02:08 AudioGaming AudioRain #9: “RumbleNotchQ” (type 0)
17:02:08 AudioGaming AudioRain #10: “RumbleHiCut” (type 0)
17:02:08 AudioGaming AudioRain #11: “RumbleLoCut” (type 0)
17:02:08 AudioGaming AudioRain #12: “RumbleCoupl” (type 0)
17:02:08 AudioGaming AudioRain #13: “ShowerLevel” (type 0)
17:02:08 AudioGaming AudioRain #14: “ShowerColor” (type 0)
17:02:08 AudioGaming AudioRain #15: “ShowerLoCut” (type 0)
17:02:08 AudioGaming AudioRain #16: “ShowerHiCut” (type 0)
17:02:08 AudioGaming AudioRain #17: “Liquid1Level” (type 0)
17:02:08 AudioGaming AudioRain #18: “Liquid1Density” (type 0)
17:02:08 AudioGaming AudioRain #19: “Liquid1Color” (type 0)
17:02:08 AudioGaming AudioRain #20: “Liquid1Visc” (type 0)
17:02:08 AudioGaming AudioRain #21: “Liquid1Min” (type 0)
17:02:08 AudioGaming AudioRain #22: “Liquid1Max” (type 0)
17:02:08 AudioGaming AudioRain #23: “Liquid1LoCut” (type 0)
17:02:08 AudioGaming AudioRain #24: “Liquid1HiCut” (type 0)
17:02:08 AudioGaming AudioRain #25: “Liquid2Level” (type 0)
17:02:08 AudioGaming AudioRain #26: “Liquid2Density” (type 0)
17:02:08 AudioGaming AudioRain #27: “Liquid2Color” (type 0)
17:02:08 AudioGaming AudioRain #28: “Liquid2Visc” (type 0)
17:02:08 AudioGaming AudioRain #29: “Liquid2Min” (type 0)
17:02:08 AudioGaming AudioRain #30: “Liquid2Max” (type 0)
17:02:08 AudioGaming AudioRain #31: “Liquid2LoCut” (type 0)
17:02:08 AudioGaming AudioRain #32: “Liquid2HiCut” (type 0)
17:02:08 AudioGaming AudioRain #33: “LFE” (type 0)
17:02:08 AudioGaming AudioRain #34: “LFECut” (type 0)
17:02:08 AudioGaming AudioRain #35: “Format” (type 1)
17:02:08 Loaded plugin library “AudioGaming AudioWeather” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audioweather.dll
17:02:08 AudioGaming AudioWeather #0: “Wind” (type 0)
17:02:08 AudioGaming AudioWeather #1: “Rain” (type 0)
17:02:08 AudioGaming AudioWeather #2: “Volume” (type 0)
17:02:08 AudioGaming AudioWeather #3: “Weather Type” (type 1)
17:02:08 AudioGaming AudioWeather #4: “Format” (type 1)
17:02:08 Loaded plugin library “AudioGaming AudioWind” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audiowind.dll
17:02:08 AudioGaming AudioWind #0: “GlobalGain” (type 0)
17:02:08 AudioGaming AudioWind #1: “GlobalSpeed” (type 0)
17:02:08 AudioGaming AudioWind #2: “AutoToManual” (type 0)
17:02:08 AudioGaming AudioWind #3: “GlobalMax” (type 0)
17:02:08 AudioGaming AudioWind #4: “GlobalRate” (type 0)
17:02:08 AudioGaming AudioWind #5: “GlobalAttack” (type 0)
17:02:08 AudioGaming AudioWind #6: “GlobalMin” (type 0)
17:02:08 AudioGaming AudioWind #7: “BackflowLevel” (type 0)
17:02:08 AudioGaming AudioWind #8: “BackflowShape” (type 1)
17:02:08 AudioGaming AudioWind #9: “BackflowFilter” (type 1)
17:02:08 AudioGaming AudioWind #10: “BackflowFreq” (type 0)
17:02:08 AudioGaming AudioWind #11: “BackflowQ” (type 0)
17:02:08 AudioGaming AudioWind #12: “BackflowRate” (type 0)
17:02:08 AudioGaming AudioWind #13: “VariationRange” (type 0)
17:02:08 AudioGaming AudioWind #14: “BackflowLoCut” (type 0)
17:02:08 AudioGaming AudioWind #15: “BackflowHiCut” (type 0)
17:02:08 AudioGaming AudioWind #16: “BackflowCoupl” (type 0)
17:02:08 AudioGaming AudioWind #17: “WhistlingLevel” (type 0)
17:02:08 AudioGaming AudioWind #18: “WhistlingShape” (type 1)
17:02:08 AudioGaming AudioWind #19: “WhistlingQ” (type 0)
17:02:08 AudioGaming AudioWind #20: “WhistlingFloor” (type 0)
17:02:08 AudioGaming AudioWind #21: “WhistlingRate” (type 0)
17:02:08 AudioGaming AudioWind #22: “WhistlingFmin” (type 0)
17:02:08 AudioGaming AudioWind #23: “WhistlingFmax” (type 0)
17:02:08 AudioGaming AudioWind #24: “WhistlingPres” (type 0)
17:02:08 AudioGaming AudioWind #25: “WhistlingLoCut” (type 0)
17:02:08 AudioGaming AudioWind #26: “WhistlingHiCut” (type 0)
17:02:08 AudioGaming AudioWind #27: “WhistlingCoupl” (type 0)
17:02:08 AudioGaming AudioWind #28: “GustsLevel” (type 0)
17:02:08 AudioGaming AudioWind #29: “GustsShape” (type 1)
17:02:08 AudioGaming AudioWind #30: “GustsMax” (type 0)
17:02:08 AudioGaming AudioWind #31: “GustsRate” (type 0)
17:02:08 AudioGaming AudioWind #32: “GustsAttack” (type 0)
17:02:08 AudioGaming AudioWind #33: “GustsMin” (type 0)
17:02:08 AudioGaming AudioWind #34: “GustsLoCut” (type 0)
17:02:08 AudioGaming AudioWind #35: “GustsHiCut” (type 0)
17:02:08 AudioGaming AudioWind #36: “GustsCoupl” (type 0)
17:02:08 AudioGaming AudioWind #37: “SquallsLevel” (type 0)
17:02:08 AudioGaming AudioWind #38: “SquallsShape” (type 1)
17:02:08 AudioGaming AudioWind #39: “SquallsAmp” (type 0)
17:02:08 AudioGaming AudioWind #40: “SquallsRate” (type 0)
17:02:08 AudioGaming AudioWind #41: “SquallsFloor” (type 0)
17:02:08 AudioGaming AudioWind #42: “SquallsLoCut” (type 0)
17:02:08 AudioGaming AudioWind #43: “SquallsHiCut” (type 0)
17:02:08 AudioGaming AudioWind #44: “SquallsCoupl” (type 0)
17:02:08 AudioGaming AudioWind #45: “LFE” (type 0)
17:02:08 AudioGaming AudioWind #46: “LFECut” (type 0)
17:02:08 AudioGaming AudioWind #47: “Format” (type 1)
17:02:08 fmod_pluginfactory.cpp(582), PluginFactory::loadPlugin(): No FMOD symbols found in dynamic library ‘C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll’
17:02:08 Error loading plugin C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll: Error loading file.
17:02:08 Loaded plugin library “Steam Audio Spatializer” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon_fmod.dll
17:02:08 Steam Audio Spatializer #0: “DirectBinaural” (type 2)
17:02:08 Steam Audio Spatializer #1: “Interpolation” (type 1)
17:02:08 Steam Audio Spatializer #2: “Distance” (type 2)
17:02:08 Steam Audio Spatializer #3: “AirAbsorption” (type 2)
17:02:08 Steam Audio Spatializer #4: “OcclusionMode” (type 1)
17:02:08 Steam Audio Spatializer #5: “OcclusionMethod” (type 1)
17:02:08 Steam Audio Spatializer #6: “SourceRadius” (type 0)
17:02:08 Steam Audio Spatializer #7: “DirectLevel” (type 0)
17:02:08 Steam Audio Spatializer #8: “Indirect” (type 2)
17:02:08 Steam Audio Spatializer #9: “IndirBinaural” (type 2)
17:02:08 Steam Audio Spatializer #10: “IndirLevel” (type 0)
17:02:08 Steam Audio Spatializer #11: “IndirType” (type 1)
17:02:08 Steam Audio Spatializer #12: “StaticListener” (type 2)
17:02:08 Steam Audio Spatializer #13: “Name” (type 3)
17:02:08 Steam Audio Spatializer #14: “SourcePos” (type 3)
17:02:08 Steam Audio Spatializer #15: “DipoleWeight” (type 0)
17:02:08 Steam Audio Spatializer #16: “DipolePower” (type 0)
17:02:08 Steam Audio Spatializer #17: “HRTFIndex” (type 1)
17:02:08 Steam Audio Spatializer #18: “OverrideHRTF” (type 2)
17:02:08 Steam Audio Spatializer #19: “DP_Distance” (type 0)
17:02:08 Steam Audio Spatializer #20: “DP_AirAbsLow” (type 0)
17:02:08 Steam Audio Spatializer #21: “DP_AirAbsMid” (type 0)
17:02:08 Steam Audio Spatializer #22: “DP_AirAbsHigh” (type 0)
17:02:08 Steam Audio Spatializer #23: “DP_Delay” (type 0)
17:02:08 Steam Audio Spatializer #24: “DP_Occlusion” (type 0)
17:02:08 Steam Audio Spatializer #25: “DP_TransLow” (type 0)
17:02:08 Steam Audio Spatializer #26: “DP_TransMid” (type 0)
17:02:08 Steam Audio Spatializer #27: “DP_TransHigh” (type 0)
17:02:08 Steam Audio Spatializer #28: “DP_Directivity” (type 0)
17:02:08 Steam Audio Spatializer #29: “OverallGain” (type 3)
17:02:08 Loaded plugin library “Steam Audio Mixer Return” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon_fmod.dll
17:02:08 Steam Audio Mixer Return #0: “IndirBinaural” (type 2)
17:02:08 Loaded plugin library “Steam Audio Reverb” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon_fmod.dll
17:02:08 Steam Audio Reverb #0: “IndirBinaural” (type 2)
17:02:08 Steam Audio Reverb #1: “IndirType” (type 1)
17:02:08 Loaded plugin library “Resonance Audio Listener” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
17:02:08 Resonance Audio Listener #0: “Gain” (type 0)
17:02:08 Resonance Audio Listener #1: “Room Properties” (type 3)
17:02:08 Loaded plugin library “Resonance Audio Soundfield” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
17:02:08 Resonance Audio Soundfield #0: “Gain” (type 0)
17:02:08 Resonance Audio Soundfield #1: “3D Attributes” (type 3)
17:02:08 Resonance Audio Soundfield #2: “Overall Gain” (type 3)
17:02:08 Loaded plugin library “Resonance Audio Source” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
17:02:08 Resonance Audio Source #0: “Gain” (type 0)
17:02:08 Resonance Audio Source #1: “Spread” (type 0)
17:02:08 Resonance Audio Source #2: “Min Distance” (type 0)
17:02:08 Resonance Audio Source #3: “Max Distance” (type 0)
17:02:08 Resonance Audio Source #4: “Dist Rolloff” (type 1)
17:02:08 Resonance Audio Source #5: “Occlusion” (type 0)
17:02:08 Resonance Audio Source #6: “Directivity” (type 0)
17:02:08 Resonance Audio Source #7: “Dir Sharpness” (type 0)
17:02:08 Resonance Audio Source #8: “3D Attributes” (type 3)
17:02:08 Resonance Audio Source #9: “Bypass Room” (type 2)
17:02:08 Resonance Audio Source #10: “Near-Field FX” (type 2)
17:02:08 Resonance Audio Source #11: “Near-Field Gain” (type 0)
17:02:08 Resonance Audio Source #12: “Overall Gain” (type 3)
17:02:08 [Initialize Sound System 0x000001e891673530]: Time taken is 281.16ms
17:02:09 [Total Load D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time started
17:02:09 [Opening D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time started
17:02:09 [Create mappers]: Time started
17:02:09 [Create mappers]: Time taken is 120.06ms
17:02:09 [Total preload]: Time started
17:02:09 [Preload mappers]: Time started
17:02:10 Objects loaded: 201
17:02:10 [Object Decoder]: Total time is 183.16ms
17:02:10 [I/O Bound]: Total time is 1120.77ms
17:02:10 [Preload mappers]: Time taken is 1304.55ms
17:02:10 [Hookup relationships]: Time started
17:02:10 [Hookup relationships]: Time taken is 29.62ms
17:02:10 [Sort relationships]: Time started
17:02:10 [Sort relationships]: Time taken is 23.71ms
17:02:10 [Finalize loading]: Time started
17:02:12 [Uninitialize Sound System 0x000001e891673530]: Time started
17:02:12 “FMOD_ERROR (8): DSP is already in the mixer’s DSP network. It must be removed before being reinserted or released.”
17:02:12 “FMOD_ERROR f:\jk\workspace\build__2.1__studio_win\studio\src\model\plugininfo.cpp(124): soundSystem()->system()->unloadPlugin(mHandle)”
17:02:12 “FMOD_ERROR (8): DSP is already in the mixer’s DSP network. It must be removed before being reinserted or released.”
17:02:12 “FMOD_ERROR f:\jk\workspace\build__2.1__studio_win\studio\src\model\plugininfo.cpp(124): soundSystem()->system()->unloadPlugin(mHandle)”
17:02:12 [Uninitialize Sound System 0x000001e891673530]: Time taken is 17.40ms
17:02:12 [Initialize Sound System 0x000001e891673530]: Time started
17:02:12 Loaded plugin library “AudioGaming AudioMotors” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audiomotors.dll
17:02:12 AudioGaming AudioMotors #0: “Drive” (type 0)
17:02:12 AudioGaming AudioMotors #1: “RPM” (type 0)
17:02:12 AudioGaming AudioMotors #2: “Transpose” (type 0)
17:02:12 AudioGaming AudioMotors #3: “Randomize” (type 0)
17:02:12 AudioGaming AudioMotors #4: “Adapt” (type 0)
17:02:12 AudioGaming AudioMotors #5: “Volume” (type 0)
17:02:12 AudioGaming AudioMotors #6: “Format” (type 1)
17:02:12 AudioGaming AudioMotors #7: “Car Data” (type 3)
17:02:12 AudioGaming AudioMotors #8: “Range” (type 0)
17:02:12 AudioGaming AudioMotors #9: “Sync” (type 1)
17:02:12 AudioGaming AudioMotors #10: “Mode” (type 1)
17:02:12 Loaded plugin library “AudioGaming AudioRain” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audiorain.dll
17:02:12 AudioGaming AudioRain #0: “GlobalGain” (type 0)
17:02:12 AudioGaming AudioRain #1: “GlobalStrength” (type 0)
17:02:12 AudioGaming AudioRain #2: “AutoToManual” (type 0)
17:02:12 AudioGaming AudioRain #3: “GlobalMax” (type 0)
17:02:12 AudioGaming AudioRain #4: “GlobalRate” (type 0)
17:02:12 AudioGaming AudioRain #5: “GlobalAttack” (type 0)
17:02:12 AudioGaming AudioRain #6: “GlobalMin” (type 0)
17:02:12 AudioGaming AudioRain #7: “RumbleLevel” (type 0)
17:02:12 AudioGaming AudioRain #8: “RumbleDensity” (type 0)
17:02:12 AudioGaming AudioRain #9: “RumbleNotchQ” (type 0)
17:02:12 AudioGaming AudioRain #10: “RumbleHiCut” (type 0)
17:02:12 AudioGaming AudioRain #11: “RumbleLoCut” (type 0)
17:02:12 AudioGaming AudioRain #12: “RumbleCoupl” (type 0)
17:02:12 AudioGaming AudioRain #13: “ShowerLevel” (type 0)
17:02:12 AudioGaming AudioRain #14: “ShowerColor” (type 0)
17:02:12 AudioGaming AudioRain #15: “ShowerLoCut” (type 0)
17:02:12 AudioGaming AudioRain #16: “ShowerHiCut” (type 0)
17:02:12 AudioGaming AudioRain #17: “Liquid1Level” (type 0)
17:02:12 AudioGaming AudioRain #18: “Liquid1Density” (type 0)
17:02:12 AudioGaming AudioRain #19: “Liquid1Color” (type 0)
17:02:12 AudioGaming AudioRain #20: “Liquid1Visc” (type 0)
17:02:12 AudioGaming AudioRain #21: “Liquid1Min” (type 0)
17:02:12 AudioGaming AudioRain #22: “Liquid1Max” (type 0)
17:02:12 AudioGaming AudioRain #23: “Liquid1LoCut” (type 0)
17:02:12 AudioGaming AudioRain #24: “Liquid1HiCut” (type 0)
17:02:12 AudioGaming AudioRain #25: “Liquid2Level” (type 0)
17:02:12 AudioGaming AudioRain #26: “Liquid2Density” (type 0)
17:02:12 AudioGaming AudioRain #27: “Liquid2Color” (type 0)
17:02:12 AudioGaming AudioRain #28: “Liquid2Visc” (type 0)
17:02:12 AudioGaming AudioRain #29: “Liquid2Min” (type 0)
17:02:12 AudioGaming AudioRain #30: “Liquid2Max” (type 0)
17:02:12 AudioGaming AudioRain #31: “Liquid2LoCut” (type 0)
17:02:12 AudioGaming AudioRain #32: “Liquid2HiCut” (type 0)
17:02:12 AudioGaming AudioRain #33: “LFE” (type 0)
17:02:12 AudioGaming AudioRain #34: “LFECut” (type 0)
17:02:12 AudioGaming AudioRain #35: “Format” (type 1)
17:02:12 Loaded plugin library “AudioGaming AudioWeather” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audioweather.dll
17:02:12 AudioGaming AudioWeather #0: “Wind” (type 0)
17:02:12 AudioGaming AudioWeather #1: “Rain” (type 0)
17:02:12 AudioGaming AudioWeather #2: “Volume” (type 0)
17:02:12 AudioGaming AudioWeather #3: “Weather Type” (type 1)
17:02:12 AudioGaming AudioWeather #4: “Format” (type 1)
17:02:12 Loaded plugin library “AudioGaming AudioWind” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/audiogaming_audiowind.dll
17:02:12 AudioGaming AudioWind #0: “GlobalGain” (type 0)
17:02:12 AudioGaming AudioWind #1: “GlobalSpeed” (type 0)
17:02:12 AudioGaming AudioWind #2: “AutoToManual” (type 0)
17:02:12 AudioGaming AudioWind #3: “GlobalMax” (type 0)
17:02:12 AudioGaming AudioWind #4: “GlobalRate” (type 0)
17:02:12 AudioGaming AudioWind #5: “GlobalAttack” (type 0)
17:02:12 AudioGaming AudioWind #6: “GlobalMin” (type 0)
17:02:12 AudioGaming AudioWind #7: “BackflowLevel” (type 0)
17:02:12 AudioGaming AudioWind #8: “BackflowShape” (type 1)
17:02:12 AudioGaming AudioWind #9: “BackflowFilter” (type 1)
17:02:12 AudioGaming AudioWind #10: “BackflowFreq” (type 0)
17:02:12 AudioGaming AudioWind #11: “BackflowQ” (type 0)
17:02:12 AudioGaming AudioWind #12: “BackflowRate” (type 0)
17:02:12 AudioGaming AudioWind #13: “VariationRange” (type 0)
17:02:12 AudioGaming AudioWind #14: “BackflowLoCut” (type 0)
17:02:12 AudioGaming AudioWind #15: “BackflowHiCut” (type 0)
17:02:12 AudioGaming AudioWind #16: “BackflowCoupl” (type 0)
17:02:12 AudioGaming AudioWind #17: “WhistlingLevel” (type 0)
17:02:12 AudioGaming AudioWind #18: “WhistlingShape” (type 1)
17:02:12 AudioGaming AudioWind #19: “WhistlingQ” (type 0)
17:02:12 AudioGaming AudioWind #20: “WhistlingFloor” (type 0)
17:02:12 AudioGaming AudioWind #21: “WhistlingRate” (type 0)
17:02:12 AudioGaming AudioWind #22: “WhistlingFmin” (type 0)
17:02:12 AudioGaming AudioWind #23: “WhistlingFmax” (type 0)
17:02:12 AudioGaming AudioWind #24: “WhistlingPres” (type 0)
17:02:12 AudioGaming AudioWind #25: “WhistlingLoCut” (type 0)
17:02:12 AudioGaming AudioWind #26: “WhistlingHiCut” (type 0)
17:02:12 AudioGaming AudioWind #27: “WhistlingCoupl” (type 0)
17:02:12 AudioGaming AudioWind #28: “GustsLevel” (type 0)
17:02:12 AudioGaming AudioWind #29: “GustsShape” (type 1)
17:02:12 AudioGaming AudioWind #30: “GustsMax” (type 0)
17:02:12 AudioGaming AudioWind #31: “GustsRate” (type 0)
17:02:12 AudioGaming AudioWind #32: “GustsAttack” (type 0)
17:02:12 AudioGaming AudioWind #33: “GustsMin” (type 0)
17:02:12 AudioGaming AudioWind #34: “GustsLoCut” (type 0)
17:02:12 AudioGaming AudioWind #35: “GustsHiCut” (type 0)
17:02:12 AudioGaming AudioWind #36: “GustsCoupl” (type 0)
17:02:12 AudioGaming AudioWind #37: “SquallsLevel” (type 0)
17:02:12 AudioGaming AudioWind #38: “SquallsShape” (type 1)
17:02:12 AudioGaming AudioWind #39: “SquallsAmp” (type 0)
17:02:12 AudioGaming AudioWind #40: “SquallsRate” (type 0)
17:02:12 AudioGaming AudioWind #41: “SquallsFloor” (type 0)
17:02:12 AudioGaming AudioWind #42: “SquallsLoCut” (type 0)
17:02:12 AudioGaming AudioWind #43: “SquallsHiCut” (type 0)
17:02:12 AudioGaming AudioWind #44: “SquallsCoupl” (type 0)
17:02:12 AudioGaming AudioWind #45: “LFE” (type 0)
17:02:12 AudioGaming AudioWind #46: “LFECut” (type 0)
17:02:12 AudioGaming AudioWind #47: “Format” (type 1)
17:02:12 fmod_pluginfactory.cpp(582), PluginFactory::loadPlugin(): No FMOD symbols found in dynamic library ‘C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll’
17:02:12 Error loading plugin C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon.dll: Error loading file.
17:02:12 Loaded plugin library “Steam Audio Spatializer” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon_fmod.dll
17:02:12 Steam Audio Spatializer #0: “DirectBinaural” (type 2)
17:02:12 Steam Audio Spatializer #1: “Interpolation” (type 1)
17:02:12 Steam Audio Spatializer #2: “Distance” (type 2)
17:02:12 Steam Audio Spatializer #3: “AirAbsorption” (type 2)
17:02:12 Steam Audio Spatializer #4: “OcclusionMode” (type 1)
17:02:12 Steam Audio Spatializer #5: “OcclusionMethod” (type 1)
17:02:12 Steam Audio Spatializer #6: “SourceRadius” (type 0)
17:02:12 Steam Audio Spatializer #7: “DirectLevel” (type 0)
17:02:12 Steam Audio Spatializer #8: “Indirect” (type 2)
17:02:12 Steam Audio Spatializer #9: “IndirBinaural” (type 2)
17:02:12 Steam Audio Spatializer #10: “IndirLevel” (type 0)
17:02:12 Steam Audio Spatializer #11: “IndirType” (type 1)
17:02:12 Steam Audio Spatializer #12: “StaticListener” (type 2)
17:02:12 Steam Audio Spatializer #13: “Name” (type 3)
17:02:12 Steam Audio Spatializer #14: “SourcePos” (type 3)
17:02:12 Steam Audio Spatializer #15: “DipoleWeight” (type 0)
17:02:12 Steam Audio Spatializer #16: “DipolePower” (type 0)
17:02:12 Steam Audio Spatializer #17: “HRTFIndex” (type 1)
17:02:12 Steam Audio Spatializer #18: “OverrideHRTF” (type 2)
17:02:12 Steam Audio Spatializer #19: “DP_Distance” (type 0)
17:02:12 Steam Audio Spatializer #20: “DP_AirAbsLow” (type 0)
17:02:12 Steam Audio Spatializer #21: “DP_AirAbsMid” (type 0)
17:02:12 Steam Audio Spatializer #22: “DP_AirAbsHigh” (type 0)
17:02:12 Steam Audio Spatializer #23: “DP_Delay” (type 0)
17:02:12 Steam Audio Spatializer #24: “DP_Occlusion” (type 0)
17:02:12 Steam Audio Spatializer #25: “DP_TransLow” (type 0)
17:02:12 Steam Audio Spatializer #26: “DP_TransMid” (type 0)
17:02:12 Steam Audio Spatializer #27: “DP_TransHigh” (type 0)
17:02:12 Steam Audio Spatializer #28: “DP_Directivity” (type 0)
17:02:12 Steam Audio Spatializer #29: “OverallGain” (type 3)
17:02:12 Loaded plugin library “Steam Audio Mixer Return” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon_fmod.dll
17:02:12 Steam Audio Mixer Return #0: “IndirBinaural” (type 2)
17:02:12 Loaded plugin library “Steam Audio Reverb” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/phonon_fmod.dll
17:02:12 Steam Audio Reverb #0: “IndirBinaural” (type 2)
17:02:12 Steam Audio Reverb #1: “IndirType” (type 1)
17:02:12 Loaded plugin library “Resonance Audio Listener” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
17:02:12 Resonance Audio Listener #0: “Gain” (type 0)
17:02:12 Resonance Audio Listener #1: “Room Properties” (type 3)
17:02:12 Loaded plugin library “Resonance Audio Soundfield” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
17:02:12 Resonance Audio Soundfield #0: “Gain” (type 0)
17:02:12 Resonance Audio Soundfield #1: “3D Attributes” (type 3)
17:02:12 Resonance Audio Soundfield #2: “Overall Gain” (type 3)
17:02:12 Loaded plugin library “Resonance Audio Source” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.01.00/Plugins/resonanceaudio.dll
17:02:12 Resonance Audio Source #0: “Gain” (type 0)
17:02:12 Resonance Audio Source #1: “Spread” (type 0)
17:02:12 Resonance Audio Source #2: “Min Distance” (type 0)
17:02:12 Resonance Audio Source #3: “Max Distance” (type 0)
17:02:12 Resonance Audio Source #4: “Dist Rolloff” (type 1)
17:02:12 Resonance Audio Source #5: “Occlusion” (type 0)
17:02:12 Resonance Audio Source #6: “Directivity” (type 0)
17:02:12 Resonance Audio Source #7: “Dir Sharpness” (type 0)
17:02:12 Resonance Audio Source #8: “3D Attributes” (type 3)
17:02:12 Resonance Audio Source #9: “Bypass Room” (type 2)
17:02:12 Resonance Audio Source #10: “Near-Field FX” (type 2)
17:02:12 Resonance Audio Source #11: “Near-Field Gain” (type 0)
17:02:12 Resonance Audio Source #12: “Overall Gain” (type 3)
17:02:12 [Initialize Sound System 0x000001e891673530]: Time taken is 679.04ms
17:02:31 [Finalize loading]: Time taken is 20297.38ms
17:02:31 [Total preload]: Time taken is 21656.08ms
17:02:31 Macro: Project recovery
17:02:31 [Resync auditioning D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time started
17:02:31 [Resync Auditioning Queue 0x000001e891673530]: Time started
17:02:31 Resyncing (build: 68, delete: 0, mute: 0)
17:02:31 fmod_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {fd43d611-3f05-0b51-070a-8ebd288c9853}
17:02:31 fmod_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {c96b30a1-d5ac-04bc-3cbb-1202de5c7ad8}
17:02:31 fmod_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {699314b0-d8d4-0489-39b8-2dd01b2dffca}
17:02:31 fmod_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {9c406983-802d-041e-349d-136f0026f960}
17:02:31 fmod_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {4202cd5f-a8b5-0ad8-0a88-b85762303ff7}
17:02:31 fmod_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {6bf47f53-abad-0f50-2567-21089758718a}
17:02:31 fmod_objectlookup.h(122), ObjectLookup::get(): Lookup failed for ParameterLayoutModel: {2ec56f25-e9c8-0191-066a-e82471e23180}
17:02:31 [Resync Auditioning Queue 0x000001e891673530]: Time taken is 9.35ms
17:02:31 [Resync auditioning D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time taken is 9.42ms
17:02:31 [Opening D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time taken is 21997.51ms
17:02:31 [Total Load D:/FMOD/Forest Floor 4/Forest Floor 4.fspro 0x000001e891673c10]: Time taken is 22136.49ms
17:02:31 Macro: Project recovery
17:02:31 ScriptServer started on 0.0.0.0 (3663)
17:02:32 Event activated: [None] [#2 times]
17:02:32 Activated ‘Forest Floor 4.fspro[*] - Event Editor’ for ‘D:/FMOD/Forest Floor 4/Forest Floor 4.fspro’
17:02:37 Activated ‘Forest Floor 4.fspro[*] - Console’ for ‘D:/FMOD/Forest Floor 4/Forest Floor 4.fspro’