Steam Audio Plugins keep crashing Fmod Studio 2.02.04

I installed the steam audio packages for Fmod and Unity. Every time I try to load a steam audio plugin Fmod just crashes. I’ve seen other people on YouTube run the same version of Fmod I’m running and the plugins work no problem.
Not sure what to do.

If possible, please include a crash log with steps leading up to the crash for us to investigate. Steam Audio is handled by Valve so it is likely that you would need to contact their support for further assistance, but I’ll try to help as much as I can from here.

I’m experiencing the same issue. Here is my log. I’m not allowed to attach any files.

2023-01-09 17:10:59 FMOD Studio Version 2.02.11, 64-bit, Build #130436
2023-01-09 17:10:59 Operating System: Windows 10 (10.0); x86_64
2023-01-09 17:10:59 Client ID: {025e02d4-066d-4154-b7c1-38b1f4786e9c}

  • 2023-01-09 17:10:59 [Initialize Sound System 0x000001d887b35ec0]: Time started
  • 2023-01-09 17:10:59 [Initialize Sound System 0x000001d887b35ec0]: Time taken is 16.74ms
  • 2023-01-09 17:10:59 [Initialize Sound System 0x000001d88dcf8690]: Time started
    2023-01-09 17:10:59 Loaded plugin library “AudioGaming AudioMotors” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audiomotors.dll
    2023-01-09 17:10:59 AudioGaming AudioMotors #0: “Drive” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioMotors #1: “RPM” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioMotors #2: “Transpose” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioMotors #3: “Randomize” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioMotors #4: “Adapt” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioMotors #5: “Volume” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioMotors #6: “Format” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioMotors #7: “Car Data” (type 3)
    2023-01-09 17:10:59 AudioGaming AudioMotors #8: “Range” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioMotors #9: “Sync” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioMotors #10: “Mode” (type 1)
    2023-01-09 17:10:59 Loaded plugin library “AudioGaming AudioRain” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audiorain.dll
    2023-01-09 17:10:59 AudioGaming AudioRain #0: “GlobalGain” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #1: “GlobalStrength” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #2: “AutoToManual” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #3: “GlobalMax” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #4: “GlobalRate” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #5: “GlobalAttack” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #6: “GlobalMin” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #7: “RumbleLevel” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #8: “RumbleDensity” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #9: “RumbleNotchQ” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #10: “RumbleHiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #11: “RumbleLoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #12: “RumbleCoupl” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #13: “ShowerLevel” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #14: “ShowerColor” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #15: “ShowerLoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #16: “ShowerHiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #17: “Liquid1Level” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #18: “Liquid1Density” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #19: “Liquid1Color” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #20: “Liquid1Visc” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #21: “Liquid1Min” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #22: “Liquid1Max” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #23: “Liquid1LoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #24: “Liquid1HiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #25: “Liquid2Level” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #26: “Liquid2Density” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #27: “Liquid2Color” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #28: “Liquid2Visc” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #29: “Liquid2Min” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #30: “Liquid2Max” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #31: “Liquid2LoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #32: “Liquid2HiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #33: “LFE” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #34: “LFECut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioRain #35: “Format” (type 1)
    2023-01-09 17:10:59 Loaded plugin library “AudioGaming AudioWeather” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audioweather.dll
    2023-01-09 17:10:59 AudioGaming AudioWeather #0: “Wind” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWeather #1: “Rain” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWeather #2: “Volume” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWeather #3: “Weather Type” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioWeather #4: “Format” (type 1)
    2023-01-09 17:10:59 Loaded plugin library “AudioGaming AudioWind” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audiowind.dll
    2023-01-09 17:10:59 AudioGaming AudioWind #0: “GlobalGain” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #1: “GlobalSpeed” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #2: “AutoToManual” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #3: “GlobalMax” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #4: “GlobalRate” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #5: “GlobalAttack” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #6: “GlobalMin” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #7: “BackflowLevel” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #8: “BackflowShape” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioWind #9: “BackflowFilter” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioWind #10: “BackflowFreq” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #11: “BackflowQ” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #12: “BackflowRate” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #13: “VariationRange” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #14: “BackflowLoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #15: “BackflowHiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #16: “BackflowCoupl” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #17: “WhistlingLevel” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #18: “WhistlingShape” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioWind #19: “WhistlingQ” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #20: “WhistlingFloor” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #21: “WhistlingRate” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #22: “WhistlingFmin” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #23: “WhistlingFmax” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #24: “WhistlingPres” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #25: “WhistlingLoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #26: “WhistlingHiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #27: “WhistlingCoupl” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #28: “GustsLevel” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #29: “GustsShape” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioWind #30: “GustsMax” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #31: “GustsRate” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #32: “GustsAttack” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #33: “GustsMin” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #34: “GustsLoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #35: “GustsHiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #36: “GustsCoupl” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #37: “SquallsLevel” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #38: “SquallsShape” (type 1)
    2023-01-09 17:10:59 AudioGaming AudioWind #39: “SquallsAmp” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #40: “SquallsRate” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #41: “SquallsFloor” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #42: “SquallsLoCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #43: “SquallsHiCut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #44: “SquallsCoupl” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #45: “LFE” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #46: “LFECut” (type 0)
    2023-01-09 17:10:59 AudioGaming AudioWind #47: “Format” (type 1)
    2023-01-09 17:10:59 Loaded plugin library “Resonance Audio Listener” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/resonanceaudio.dll
    2023-01-09 17:10:59 Resonance Audio Listener #0: “Gain” (type 0)
    2023-01-09 17:10:59 Resonance Audio Listener #1: “Room Properties” (type 3)
    2023-01-09 17:10:59 Loaded plugin library “Resonance Audio Soundfield” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/resonanceaudio.dll
    2023-01-09 17:10:59 Resonance Audio Soundfield #0: “Gain” (type 0)
    2023-01-09 17:10:59 Resonance Audio Soundfield #1: “3D Attributes” (type 3)
    2023-01-09 17:10:59 Resonance Audio Soundfield #2: “Overall Gain” (type 3)
    2023-01-09 17:10:59 Loaded plugin library “Resonance Audio Source” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/resonanceaudio.dll
    2023-01-09 17:10:59 Resonance Audio Source #0: “Gain” (type 0)
    2023-01-09 17:10:59 Resonance Audio Source #1: “Spread” (type 0)
    2023-01-09 17:10:59 Resonance Audio Source #2: “Dist Rolloff” (type 1)
    2023-01-09 17:10:59 Resonance Audio Source #3: “Occlusion” (type 0)
    2023-01-09 17:10:59 Resonance Audio Source #4: “Directivity” (type 0)
    2023-01-09 17:10:59 Resonance Audio Source #5: “Dir Sharpness” (type 0)
    2023-01-09 17:10:59 Resonance Audio Source #6: “Attenuation Ran” (type 3)
    2023-01-09 17:10:59 Resonance Audio Source #7: “3D Attributes” (type 3)
    2023-01-09 17:10:59 Resonance Audio Source #8: “Bypass Room” (type 2)
    2023-01-09 17:10:59 Resonance Audio Source #9: “Near-Field FX” (type 2)
    2023-01-09 17:10:59 Resonance Audio Source #10: “Near-Field Gain” (type 0)
    2023-01-09 17:10:59 Resonance Audio Source #11: “Overall Gain” (type 3)
  • 2023-01-09 17:10:59 [Initialize Sound System 0x000001d88dcf8690]: Time taken is 244.23ms
  • 2023-01-09 17:10:59 [Uninitialize Sound System 0x000001d88dcf8690]: Time started
  • 2023-01-09 17:11:00 [Uninitialize Sound System 0x000001d88dcf8690]: Time taken is 119.34ms
  • 2023-01-09 17:11:00 [Initialize Sound System 0x000001d88dcf8690]: Time started
    2023-01-09 17:11:00 Loaded plugin library “AudioGaming AudioMotors” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audiomotors.dll
    2023-01-09 17:11:00 AudioGaming AudioMotors #0: “Drive” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioMotors #1: “RPM” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioMotors #2: “Transpose” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioMotors #3: “Randomize” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioMotors #4: “Adapt” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioMotors #5: “Volume” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioMotors #6: “Format” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioMotors #7: “Car Data” (type 3)
    2023-01-09 17:11:00 AudioGaming AudioMotors #8: “Range” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioMotors #9: “Sync” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioMotors #10: “Mode” (type 1)
    2023-01-09 17:11:00 Loaded plugin library “AudioGaming AudioRain” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audiorain.dll
    2023-01-09 17:11:00 AudioGaming AudioRain #0: “GlobalGain” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #1: “GlobalStrength” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #2: “AutoToManual” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #3: “GlobalMax” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #4: “GlobalRate” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #5: “GlobalAttack” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #6: “GlobalMin” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #7: “RumbleLevel” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #8: “RumbleDensity” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #9: “RumbleNotchQ” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #10: “RumbleHiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #11: “RumbleLoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #12: “RumbleCoupl” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #13: “ShowerLevel” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #14: “ShowerColor” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #15: “ShowerLoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #16: “ShowerHiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #17: “Liquid1Level” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #18: “Liquid1Density” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #19: “Liquid1Color” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #20: “Liquid1Visc” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #21: “Liquid1Min” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #22: “Liquid1Max” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #23: “Liquid1LoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #24: “Liquid1HiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #25: “Liquid2Level” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #26: “Liquid2Density” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #27: “Liquid2Color” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #28: “Liquid2Visc” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #29: “Liquid2Min” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #30: “Liquid2Max” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #31: “Liquid2LoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #32: “Liquid2HiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #33: “LFE” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #34: “LFECut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioRain #35: “Format” (type 1)
    2023-01-09 17:11:00 Loaded plugin library “AudioGaming AudioWeather” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audioweather.dll
    2023-01-09 17:11:00 AudioGaming AudioWeather #0: “Wind” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWeather #1: “Rain” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWeather #2: “Volume” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWeather #3: “Weather Type” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioWeather #4: “Format” (type 1)
    2023-01-09 17:11:00 Loaded plugin library “AudioGaming AudioWind” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/audiogaming_audiowind.dll
    2023-01-09 17:11:00 AudioGaming AudioWind #0: “GlobalGain” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #1: “GlobalSpeed” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #2: “AutoToManual” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #3: “GlobalMax” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #4: “GlobalRate” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #5: “GlobalAttack” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #6: “GlobalMin” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #7: “BackflowLevel” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #8: “BackflowShape” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioWind #9: “BackflowFilter” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioWind #10: “BackflowFreq” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #11: “BackflowQ” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #12: “BackflowRate” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #13: “VariationRange” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #14: “BackflowLoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #15: “BackflowHiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #16: “BackflowCoupl” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #17: “WhistlingLevel” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #18: “WhistlingShape” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioWind #19: “WhistlingQ” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #20: “WhistlingFloor” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #21: “WhistlingRate” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #22: “WhistlingFmin” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #23: “WhistlingFmax” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #24: “WhistlingPres” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #25: “WhistlingLoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #26: “WhistlingHiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #27: “WhistlingCoupl” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #28: “GustsLevel” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #29: “GustsShape” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioWind #30: “GustsMax” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #31: “GustsRate” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #32: “GustsAttack” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #33: “GustsMin” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #34: “GustsLoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #35: “GustsHiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #36: “GustsCoupl” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #37: “SquallsLevel” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #38: “SquallsShape” (type 1)
    2023-01-09 17:11:00 AudioGaming AudioWind #39: “SquallsAmp” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #40: “SquallsRate” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #41: “SquallsFloor” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #42: “SquallsLoCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #43: “SquallsHiCut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #44: “SquallsCoupl” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #45: “LFE” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #46: “LFECut” (type 0)
    2023-01-09 17:11:00 AudioGaming AudioWind #47: “Format” (type 1)
    2023-01-09 17:11:00 Loaded plugin library “Resonance Audio Listener” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/resonanceaudio.dll
    2023-01-09 17:11:00 Resonance Audio Listener #0: “Gain” (type 0)
    2023-01-09 17:11:00 Resonance Audio Listener #1: “Room Properties” (type 3)
    2023-01-09 17:11:00 Loaded plugin library “Resonance Audio Soundfield” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/resonanceaudio.dll
    2023-01-09 17:11:00 Resonance Audio Soundfield #0: “Gain” (type 0)
    2023-01-09 17:11:00 Resonance Audio Soundfield #1: “3D Attributes” (type 3)
    2023-01-09 17:11:00 Resonance Audio Soundfield #2: “Overall Gain” (type 3)
    2023-01-09 17:11:00 Loaded plugin library “Resonance Audio Source” (type 2) from C:/Program Files/FMOD SoundSystem/FMOD Studio 2.02.11/Plugins/resonanceaudio.dll
    2023-01-09 17:11:00 Resonance Audio Source #0: “Gain” (type 0)
    2023-01-09 17:11:00 Resonance Audio Source #1: “Spread” (type 0)
    2023-01-09 17:11:00 Resonance Audio Source #2: “Dist Rolloff” (type 1)
    2023-01-09 17:11:00 Resonance Audio Source #3: “Occlusion” (type 0)
    2023-01-09 17:11:00 Resonance Audio Source #4: “Directivity” (type 0)
    2023-01-09 17:11:00 Resonance Audio Source #5: “Dir Sharpness” (type 0)
    2023-01-09 17:11:00 Resonance Audio Source #6: “Attenuation Ran” (type 3)
    2023-01-09 17:11:00 Resonance Audio Source #7: “3D Attributes” (type 3)
    2023-01-09 17:11:00 Resonance Audio Source #8: “Bypass Room” (type 2)
    2023-01-09 17:11:00 Resonance Audio Source #9: “Near-Field FX” (type 2)
    2023-01-09 17:11:00 Resonance Audio Source #10: “Near-Field Gain” (type 0)
    2023-01-09 17:11:00 Resonance Audio Source #11: “Overall Gain” (type 3)
  • 2023-01-09 17:11:00 [Initialize Sound System 0x000001d88dcf8690]: Time taken is 215.22ms
    2023-01-09 17:11:00 Creating restore point:
    2023-01-09 17:11:00 Creating restore point: backing up Bank [“Master”]… (1/16)
    2023-01-09 17:11:00 Creating restore point: backing up Master Sandbox Folder [“Master”]… (2/16)
    2023-01-09 17:11:00 Creating restore point: backing up Mixer Master [“Master Bus”]… (3/16)
    2023-01-09 17:11:00 Creating restore point: backing up Master Tag Folder [“Master”]… (4/16)
    2023-01-09 17:11:00 Creating restore point: backing up Master Bank Folder [“Master”]… (5/16)
    2023-01-09 17:11:00 Creating restore point: backing up Profiler Session Folder [“Profiler Sessions”]… (6/16)
    2023-01-09 17:11:00 Creating restore point: backing up Master Event Folder [“Master”]… (7/16)
    2023-01-09 17:11:00 Creating restore point: backing up Master Asset Folder [“”]… (8/16)
    2023-01-09 17:11:00 Creating restore point: backing up Encoding Setting… (9/16)
    2023-01-09 17:11:00 Creating restore point: backing up Mixer Return [“Reverb”]… (10/16)
    2023-01-09 17:11:00 Creating restore point: backing up Workspace… (11/16)
    2023-01-09 17:11:00 Creating restore point: backing up Master Effect Preset Folder [“Master”]… (12/16)
    2023-01-09 17:11:00 Creating restore point: backing up Platform [“Desktop”]… (13/16)
    2023-01-09 17:11:00 Creating restore point: backing up Snapshot List [“”]… (14/16)
    2023-01-09 17:11:00 Creating restore point: backing up Master Parameter Preset Folder [“Master”]… (15/16)
    2023-01-09 17:11:00 Creating restore point: backing up Mixer… (16/16)
    2023-01-09 17:11:00 Writing Data To Disk:
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Platform [“Desktop”]… (1/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Master Tag Folder [“Master”]… (2/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Snapshot List [“”]… (3/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Workspace… (4/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Master Effect Preset Folder [“Master”]… (5/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Mixer… (6/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Mixer Master [“Master Bus”]… (7/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Profiler Session Folder [“Profiler Sessions”]… (8/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Encoding Setting… (9/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Bank [“Master”]… (10/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Master Bank Folder [“Master”]… (11/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Master Event Folder [“Master”]… (12/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Master Asset Folder [“”]… (13/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Master Parameter Preset Folder [“Master”]… (14/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Mixer Return [“Reverb”]… (15/16)
    2023-01-09 17:11:00 Writing Data To Disk: checking access for Master Sandbox Folder [“Master”]… (16/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Platform [“Desktop”]… (1/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Master Tag Folder [“Master”]… (2/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Snapshot List [“”]… (3/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Workspace… (4/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Master Effect Preset Folder [“Master”]… (5/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Mixer… (6/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Mixer Master [“Master Bus”]… (7/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Profiler Session Folder [“Profiler Sessions”]… (8/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Encoding Setting… (9/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Bank [“Master”]… (10/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Master Bank Folder [“Master”]… (11/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Master Event Folder [“Master”]… (12/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Master Asset Folder [“”]… (13/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Master Parameter Preset Folder [“Master”]… (14/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Mixer Return [“Reverb”]… (15/16)
    2023-01-09 17:11:00 Writing Data To Disk: writing Master Sandbox Folder [“Master”]… (16/16)
    2023-01-09 17:11:00 Finalizing state: updating Bank [“Master”]… (1/16)
    2023-01-09 17:11:00 Finalizing state: updating Master Sandbox Folder [“Master”]… (2/16)
    2023-01-09 17:11:00 Finalizing state: updating Mixer Master [“Master Bus”]… (3/16)
    2023-01-09 17:11:00 Finalizing state: updating Master Tag Folder [“Master”]… (4/16)
    2023-01-09 17:11:00 Finalizing state: updating Master Bank Folder [“Master”]… (5/16)
    2023-01-09 17:11:00 Finalizing state: updating Profiler Session Folder [“Profiler Sessions”]… (6/16)
    2023-01-09 17:11:00 Finalizing state: updating Master Event Folder [“Master”]… (7/16)
    2023-01-09 17:11:00 Finalizing state: updating Master Asset Folder [“”]… (8/16)
    2023-01-09 17:11:00 Finalizing state: updating Encoding Setting… (9/16)
    2023-01-09 17:11:00 Finalizing state: updating Mixer Return [“Reverb”]… (10/16)
    2023-01-09 17:11:00 Finalizing state: updating Workspace… (11/16)
    2023-01-09 17:11:00 Finalizing state: updating Master Effect Preset Folder [“Master”]… (12/16)
    2023-01-09 17:11:00 Finalizing state: updating Platform [“Desktop”]… (13/16)
    2023-01-09 17:11:00 Finalizing state: updating Snapshot List [“”]… (14/16)
    2023-01-09 17:11:00 Finalizing state: updating Master Parameter Preset Folder [“Master”]… (15/16)
    2023-01-09 17:11:00 Finalizing state: updating Mixer… (16/16)
    2023-01-09 17:11:00 Writing Settings To Disk:
    2023-01-09 17:11:00 Writing Settings To Disk: writing Master Asset Folder [“”]… (1/3)
    2023-01-09 17:11:00 Writing Settings To Disk: writing Workspace… (2/3)
    2023-01-09 17:11:00 Writing Settings To Disk: writing Mixer… (3/3)
    2023-01-09 17:11:00 Destroying restore point:
    2023-01-09 17:11:00 Clearing unsaved data directory:
  • 2023-01-09 17:11:00 [Scripting]ScriptServer started on 0.0.0.0 (3663)
    ! 2023-01-09 17:11:00 QPaintDevice: Cannot destroy paint device that is being painted [#14 times]
    2023-01-09 17:11:01 Event activated: [None]