We have a game written in Python which is using the FMOD Studio System to load sound banks and play them. Works great.
But we also have a need to play an on-the-fly .wav file. Is that possible using the FMOD Studio System? On the surface it appears the Studio System works off of the sound banks and sound events, but cannot directly load and play a .wav (where as FMOD Core can).
The specific need is this:
We want to play a digital video clip in-game. The sound for that video is on-the-fly being grabbed from the clip as a .wav file. And then we need to play that .wav file while the video shows on the screen.
Ideas?