Hi,
I’m new to FMOD and to audio programming, so please forgive the basic question.
I am working on an update/port project for an existing game, and I am replacing the old audio engine with FMOD. All of the sound assets exist as .wav already, and we plan to add very little additional audio content.
The existing audio engine is quite low level, as such I’m inclined towards only using the FMOD Core API. Is this reasonable? Should I be using the Studio API instead?
Thank you