FMOD Studio: Encounterd Error: ERR_VERSION The version number of this file format is not supported. Unity 2020.2

Unity 2020.2.0f1
FMod Studio 2.01.05
Unity Fmod Package 2.01.05 (Current) - released on November 13, 2020

FMOD Studio: Encounterd Error: ERR_VERSION The version number of this file format is not supported.
0x00007ff610fa8c8c (Unity) StackWalker::GetCurrentCallstack
0x00007ff610fb1069 (Unity) StackWalker::ShowCallstack
0x00007ff61248564c (Unity) GetStacktrace
0x00007ff613543a93 (Unity) DebugStringToFile
0x00007ff61113c439 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x000001c0b87ab9ab (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000001c0b87ab84b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000001c0b87aad6e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000001c0e048a13a (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000001c0e049c693 (Mono JIT Code) [EditorUtils.cs:25] FMODUnity.EditorUtils:CheckResult (FMOD.RESULT)
0x000001c0e0491e4b (Mono JIT Code) [EventManager.cs:157] FMODUnity.EventManager:UpdateCache ()
0x000001c0e0489463 (Mono JIT Code) [EventManager.cs:758] FMODUnity.EventManager:EventFromString (string)
0x000001c0e048925b (Mono JIT Code) [EventManager.cs:751] FMODUnity.EventManager:EventFromPath (string)
0x000001c143505d5b (Mono JIT Code) [StudioEventEmitterEditor.cs:16] FMODUnity.StudioEventEmitterEditor:OnSceneGUI ()
0x000001c0aa483090 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff8f58ce0c0 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
0x00007ff8f5852902 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ff8f585bb32 (mono-2.0-bdwgc) [object.c:3073] mono_runtime_invoke_checked
0x00007ff8f585c2c9 (mono-2.0-bdwgc) [object.c:5264] mono_runtime_try_invoke_array
0x00007ff8f585bac6 (mono-2.0-bdwgc) [object.c:5142] mono_runtime_invoke_array_checked
0x00007ff8f58003a4 (mono-2.0-bdwgc) [icall.c:3358] ves_icall_InternalInvoke
0x000001c0ab2b67c6 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
0x000001c0ab2b4d8b (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
0x000001c0ab2b4a4f (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
0x000001c143504b23 (Mono JIT Code) UnityEditor.SceneView:CallOnSceneGUI ()
0x000001c1efeafe83 (Mono JIT Code) UnityEditor.SceneView:HandleSelectionAndOnSceneGUI ()
0x000001c1efe6c743 (Mono JIT Code) UnityEditor.SceneView:OnGUI ()
0x000001c0b86eb384 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
0x000001c0b86ead53 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
0x000001c0b86d154b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
0x000001c0b65d831a (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
0x000001c0b65d5c73 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
0x000001c0b65d33cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
0x000001c0b65d2fb3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
0x000001c0b65d22fb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
0x000001c0b65d1f53 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
0x000001c0b62b802b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
0x000001c0b6294a3a (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase)
0x000001c0e0b8b003 (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToRegularTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x000001c0e0b8ad3b (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
0x000001c0e0b863ab (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001c0b6291846 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
0x000001c0b6290433 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001c0b62a1183 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
0x000001c0b629c42b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
0x000001c0b629c1cb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
0x000001c0b6290d93 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
0x000001c0b627f653 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
0x000001c0b628feab (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
0x000001c0b6448613 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
0x000001c0b6447863 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
0x000001c0b644724f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
0x000001c0b6446f5b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
0x000001c0b6446a75 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
0x000001c0b6446c96 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
0x00007ff8f58ce0c0 (mono-2.0-bdwgc) [mini-runtime.c:2812] mono_jit_runtime_invoke
0x00007ff8f5852902 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007ff8f585b95f (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007ff610e25d94 (Unity) scripting_method_invoke
0x00007ff610e1e585 (Unity) ScriptingInvocation::Invoke
0x00007ff610e176b5 (Unity) ScriptingInvocation::Invoke
0x00007ff60f4df7cd (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
0x00007ff611a44ea6 (Unity) GUIView::ProcessRetainedMode
0x00007ff6124c79b5 (Unity) GUIView::OnInputEvent
0x00007ff611a44d98 (Unity) GUIView::ProcessInputEvent
0x00007ff6124c8e88 (Unity) GUIView::ProcessEventMessages
0x00007ff6124c0390 (Unity) GUIView::GUIViewWndProc
0x00007ff996ebe858 (USER32) CallWindowProcW
0x00007ff996ebe299 (USER32) DispatchMessageW
0x00007ff61248edc3 (Unity) MainMessageLoop
0x00007ff612492eb1 (Unity) WinMain
0x00007ff6142d8256 (Unity) __scrt_common_main_seh
0x00007ff997be7034 (KERNEL32) BaseThreadInitThunk
0x00007ff997dbd0d1 (ntdll) RtlUserThreadStart

I tried loading a project and a build, both have the same error.

Updating studio and plugin to 2.01.07 via the website fixed the issue. Not sure why the Asset Store package version wasn’t up to date, but it defeats the purpose of using it as a package manager.