Hi everyone,
It seems like my FMOD Studio Listener isn’t picking up my camera’s rotation, and I have no idea how to fix it.
Has anyone else had this problem and managed to solve it?
Thanks in advance!
Hi,
A few questions:
- What version of FMOD for Unity are you using?
- What GameObject is the Studio Listener component attached to? Is that GameObject (or any parent objects) moving and rotating as you expect it to (i.e. with the camera)?
- Are there more than one Studio Listener components in the scene? Have you made any modifications to the Studio Listener script?
- Could I get you to set FMOD’s logging level to 'Log", enable API error logging, and share a full log from Unity where you reproduce the issue?