I shipped my iOS game ("Finished! by Friedemann Friese) with FMOD studio engine 2.0. I’ve updated FMOD to 2.0.2, but I see now that triggerCue() is no longer part of fmod_studio.hpp for iOS though (I used the fmodstudioapi20203ios-installer) so I can’t successfully compile any more.
There’s a new function protoype in the .hpp near there called keyOff() but no sign of triggerCue() or of clues about what to do without it.
FMOD_RESULT F_API triggerCue(); // What do I use instead of this?
I’ve spent an hour on this now I can’t find anything in the change docs or forum discussions etc. Am I missing something because this seems important! It’s important to me anyway, because my game is broken. I thought there might be comments in the include files or docs on the DMG describing how to move forward with functions that have been deprecated, but I can’t find anything. If you can point me in the right direction I’d be very thankful.