Hi,
I’m experiencing a few issues while trying to connect FMOD Studio to UE4. According to the Fmod Studio Log, the connection seems to be going on and immediately off. Also, the LiveUpdate icon keeps flashing “Live Update Reconnecting”.
In the Unreal Project Settings I have “Enable Live Update” selected. Also, changing the Live Update Port doesn’t seem to take any effect as Fmod Studio will always try to connect to port 3663.
Here’s the log:
14:57:21 fmod_liveupdate.cpp(201), LiveUpdate::update(): Timeout waiting for connecting state to finish
14:57:21 fmod_liveupdate.cpp(231), LiveUpdate::reset(): Reset connection (reason Timeout)
14:57:21 fmod_profile.cpp(135), Profile::disconnectAll(): Profiler disconnecting all clients
14:57:21 fmod_thread.cpp(115), Thread::initThread(): Init FMOD profiler thread (recv). Priority: 0, Stack Size: 131072, Semaphore: No, Sleep Time: 0, Looping: No.
14:57:21 fmod_thread.cpp(115), Thread::initThread(): Init FMOD profiler thread (send). Priority: 0, Stack Size: 131072, Semaphore: No, Sleep Time: 0, Looping: No.
14:57:21 fmod_liveupdate.cpp(432), LiveUpdate::clientConnected(): client = 000001ED69911AC8
14:57:21 fmod_profile.cpp(111), Profile::connect(): Profiler connected to 127.0.0.1:3663
14:57:21 fmod_liveupdate.cpp(452), LiveUpdate::initiateHandshake():
14:57:21 fmod_profile_client.cpp(574), assert(): assertion: ‘header.size <= (unsigned int)MAX_ALLOWED_PACKET_SIZE’ failed
14:57:21 fmod_profile_client.cpp(542), ProfileClient::recvThreadLoopFunction(): Recv thread loop returned 28
14:57:21 fmod_profile_client.cpp(747), ProfileClient::markForDead(): Closing client connection
14:57:21 fmod_thread.cpp(75), Thread::callback(): FMOD profiler thread (recv) finished.
14:57:21 fmod_thread.cpp(75), Thread::callback(): FMOD profiler thread (send) finished.
14:57:21 fmod_liveupdate.cpp(439), LiveUpdate::clientDisconnected(): client = 000001ED69911AC8
Any ideas?
Thank you.