FMOD track mute when adding Resonance Audio plug-in


It’s my first time with FMOD. And I have problem with adding Resonance Audio by Google plug-ins. When I add them all sounds effects mute untile I turn them off. What Im doing wrong ?

The Google Resonance plugin requires both a source and a listener plugin to be present in the project.

Place the source plugin in the event you wish to be spatialized and the listener on a group bus or the master bus in the mixer. If your game will have spatialized and non-spatialized audio, place the listener on a group bus and route all spatialized events into this bus. Otherwise, it can be placed on the master bus.

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