FMOD UE4 3D sounds only play when the distance is set to 150m +

I have found the issue, and that was our own mistake.

After attempting to reproduce this within our project, I found the following:
We were moving the audio listener to a camera component, because we needed it at a different spot from the main camera.
When that happened, besides attaching the listener to the component we have forgotten to set it’s location to where we needed it.

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