I just switched to the new version of FMOD from the 1.06 one.
It works perfectly on Android builds and in the Unity Editor, but on Windows builds I get the error “DllNotFoundException: …/Plugins/fmodstudiol.dll” every time I try to play a sound. I manually checked the build and the .dll files are there in the path specified in the error msg.
I tried “reinstaling” FMOD multiple times, tried to manually copy the .dll files from the unity project to the Windows build folder. Tried if there is an issue with 32/64 bit builds. Nothing so far fixed the problem.
Any idea what might be causing this issue?
The sound designer works on OSX and I use Windows. Might there be a problem with .banks being build on OSX and then used on Windows?