FMOD Update fails Unity 2020.3.48

Hello there. As I want to move my Project to the atmoky spatializer plugin i need to upgrade to the FMOD 2.02.29 Implementation. I am running Unity 2020.3.48. Unfortunately I am stuck at the “Update Event References” section. After scanning for [EventRef] with the updater it finds 77 [!] tasks and after hitting Execute it stops updating after TWO scripts!

I get the following error message:

NullReferenceException: Object reference not set to an instance of an object
FMODUnity.EventReferenceUpdater.ExecuteGameObjectTask (FMODUnity.EventReferenceUpdater+Task task, FMODUnity.EventReferenceUpdater+SavePolicy savePolicy) (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:1663)
FMODUnity.EventReferenceUpdater.ExecuteTask (FMODUnity.EventReferenceUpdater+Task task, FMODUnity.EventReferenceUpdater+SavePolicy savePolicy) (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:1623)
FMODUnity.EventReferenceUpdater+d__46.MoveNext () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:755)
FMODUnity.EventReferenceUpdater.UpdateProcessing () (at Assets/Plugins/FMOD/src/Editor/EventReferenceUpdater.cs:1797)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <25578071f6e44201aac745680e5c8dfc>:0)

Am I supposed to change all [EventRef] manually!?

Yes you will need to manually change all the [EventRef] yourself, the Updater will assist in locating all references.

https://www.fmod.com/docs/2.03/unity/welcome-whats-new-202.html#eventref-attribute-replaced-with-eventreference-type

That is all “nice ”and good but how (why) do I update scripts that are provided by the FMOD Update? There’s no way of me changing that! I understand that my scripts have to be changed but how do I do that with a FMOD Studio Event Emitter?

Thanks for clarifying that this is occurring with the StudioEventEmitter script, that step should be handled by the Event Reference updater but it appears to be stopped by the NullReferenceException you mentioned.

Are you able to share your entire editor log file? You can locate this from the editor console window