I’m trying to upgrade a Unity project from Unity 5.6.6 to Unity 2019.4.32 and I’ve got everything more or less working now except FMOD.
FMOD did actually work in the Editor without doing anything, but not in builds. It seems like I have to upgrade to FMOD 2 for it to work in builds with Unity 2019?
Now, as part of the upgrade process I ran the tool to update event references, and then I was presented with a huge lists of thousands of entries that all said “Manual Task: Add an EventReference field to hold ‘X’ from Y”. So I basically need to manually do an edit to one of my scripts for every one of those manual tasks.
It’s the type of manual task described here:
http://www.d.fmod.com/resources/documentation-unity?version=2.02&page=tools.html#manual-tasks
This seems insane. Is there no way to avoid going through this huge list of tasks manually?
Or alternatively, is there any way to have FMOD Studio 1.10.05 (with resonance audio) keep working with Unity 1019.4?