FMOD User Properties in UE4 BP

So I’m building a prototype in BP. Im trying to access an events user properties in said BP but I’m unable to find any documentation on this only for C++ which I don’t need atm. Am I just blind or has FMOD not implemented this yet?

The Event Description, which includes the user properties of the event, hasn’t been exposed to Blueprints yet. If you need user properties then you will need to use C++.