Fmod with Oculus DK2

(Shark4) #1

Hi, my team and I try to implement the Occulus DK2 in unity, but we also use Fmod before hand. When we install the package of the Occulus, we found that occulus is not capable to find his DLL when Fmod is install. When we delete the X86 folder (witch contain only the Fmod dll), occulus then work but with no surprise, Fmod not. So by moving the Fmod dll into the c:/Programme/unity/editor folder, it work. I dont know what is the incompatibly with these two. But I tough that you would like to know.


(Guest) #2

Move the Oculus win32 binaries into the x86 directory to make it work. Unity will search the x86 directory first and fallback to the plugins directory if x86 doesn’t exist.