Apologies - this is an Unreal issue than Fmod related.
Trying to find assistance in using Oculus Spatializer. with FMOD into UE 4.2.7
Installing the plugin in FMOD studio is easy.
I can’t seem to make UE find the plugin.
Steps taken: Added OculusSpatializerFMOD as a line in audio fmod plugins from UE plugins menu.
Copied OculusSpatializerFMOD.DLL into Project>Plugins>FMODstudio>Binaries>platform (all platforms).
I tried adding a plugins.txt with plugin name
|Error||Unable to find plugin ‘OculusSpatializerFMOD’ (referenced via TheProjectName.uproject → FMODStudio.uplugin). Install it and try again, or remove it from the required plugin list.|ThePhoenixGene|E:\Unreal_MetaFork4_27_v57\Engine\Intermediate\ProjectFiles\UnrealBuildTool|1|||
Is it OK for me to have the DLL in project level? Is there anywhere else I need to put it? Do I need to modify the fmod UAP or anything else? The project (and engine) was built locally in Visual Studio - anything else I need to do with that?
I am sure there is something basic I am missing. I super appreciate any tips
Thanks!