We use FMOD Studio Unity integration version: 2.02.04. On iOS platform we found some crashes on production with the following stack trace:
{“app_name”:“YourAppName”,“timestamp”:“2023-02-03 10:41:00.00 +0100”,“app_version”:“1.0.20”,“slice_uuid”:“3ed72e97-7693-3fa1-a965-b66109c3100e”,“adam_id”:0,“build_version”:“1.0.20.17302”,“bundleID”:“YourAppName”,“share_with_app_devs”:1,“is_first_party”:0,“bug_type”:“109”,“os_version”:“iPhone OS 13.5.1 (17F80)”,“incident_id”:“AF398325-0D41-43EF-9CC8-0F993BAFEA63”,“name”:“YourAppName”}
Incident Identifier: AF398325-0D41-43EF-9CC8-0F993BAFEA63
CrashReporter Key: 4ac67a16a8f6e57b3b79c3c0fc29fd2846374dc3
Hardware Model: iPhone10,6
Process: YourAppName [804]
Path: /private/var/containers/Bundle/Application/4C83A070-67CC-42D8-A9FE-EE5088763DDE/YourAppName.app/YourAppName
Identifier: YourAppName
Version: 1.0.20.17302 (1.0.20)
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: YourAppName [629]
Date/Time: 2023-02-03 10:41:00.0115 +0100
Launch Time: 2023-02-03 10:40:10.7058 +0100
OS Version: iPhone OS 13.5.1 (17F80)
Release Type: User
Baseband Version: 3.05.00
Report Version: 104
Exception Type: EXC_CRASH (SIGKILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace SPRINGBOARD, Code 0x8badf00d
Termination Description: SPRINGBOARD, scene-update watchdog transgression: application:804 exhausted real (wall clock) time allowance of 10.00 seconds | ProcessVisibility: Foreground | ProcessState: Running | WatchdogEvent: scene-update | WatchdogVisibility: Foreground | WatchdogCPUStatistics: ( | “Elapsed total CPU time (seconds): 64.990 (user 64.990, system 0.000), 27% CPU”, | “Elapsed application CPU time (seconds): 53.382, 22% CPU” | )
Triggered by Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00000001c0006ba8 __psynch_mutexwait + 8
1 libsystem_pthread.dylib 0x00000001bff25d08 _pthread_mutex_firstfit_lock_wait + 88
2 libsystem_pthread.dylib 0x00000001bff25c7c _pthread_mutex_firstfit_lock_slow$VARIANT$armv81 + 256
3 YourAppName 0x0000000105c13530 FMOD5_Reverb3D_GetUserData + 601196
4 YourAppName 0x0000000105b8eef8 FMOD5_Reverb3D_GetUserData + 58932
5 YourAppName 0x0000000105b8f3f0 FMOD5_Reverb3D_GetUserData + 60204
6 YourAppName 0x0000000105ba6874 FMOD5_Reverb3D_GetUserData + 155568
7 YourAppName 0x00000001086b22f8 Memory_FMOD5_Memory_GetStats_mB856E17F9A68D333DD3257A8219EE3022F9F7D8A + 61383416 (FMODUnity.cpp:18029)
8 YourAppName 0x00000001086b22ac Memory_GetStats_m37C316071BDE98A7166227DF1605A4A7FAD24133 + 61383340 (FMODUnity.cpp:18019)
9 YourAppName 0x00000001086ba214 RuntimeUtils_EnforceLibraryOrder_m9ECE87D03806B8F10F3E635F97F6037B14E250D1 + 61415956 (FMODUnity.cpp:26946)
10 YourAppName 0x00000001086cee6c StudioListener_OnEnable_m5DA0C6829E0AD1FCCCF7732AD60C5828E60D2FAB + 61501036 (FMODUnity.cpp:30922)
11 YourAppName 0x0000000105066444 RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5(void ()(), MethodInfo const, void*, void**) + 4449348 (Il2CppInvokerTable.cpp:114054)
12 YourAppName 0x000000010760c234 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 43926068 (Runtime.cpp:576)
13 YourAppName 0x0000000106e18eac scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 35589804 (ScriptingApi_Il2Cpp.cpp:292)
14 YourAppName 0x0000000106e2479c ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 35637148 (ScriptingInvocation.cpp:273)
15 YourAppName 0x0000000106e34008 MonoBehaviour::AddToManager() + 35700744 (MonoBehaviour.cpp:1451)
16 YourAppName 0x0000000106e33a58 MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) + 35699288 (MonoBehaviour.cpp:1319)
17 YourAppName 0x0000000106e76940 AwakeFromLoadQueue::InvokeAwakeFromLoad(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode) + 35973440 (AwakeFromLoadQueue.cpp:540)
18 YourAppName 0x0000000106e76800 AwakeFromLoadQueue::AwakeFromLoadAllQueues(AwakeFromLoadMode, bool) + 35973120 (AwakeFromLoadQueue.cpp:359)
19 YourAppName 0x0000000106c57ba0 AwakeAndActivateClonedObjects(Object**, vector_map<int, int, std::__1::less, stl_allocator<std::__1::pair<int, int>, (MemLabelIdentifier)1, 16> > const&) + 33749920 (AwakeFromLoadQueue.h:0)
20 YourAppName 0x0000000106c57d90 CloneObject(Object&) + 33750416 (CloneObject.cpp:352)
21 YourAppName 0x0000000106e95dec Object_CUSTOM_Internal_CloneSingle(ScriptingBackendNativeObjectPtrOpaque*) + 36101612 (CoreBindings.gen.cpp:54735)
22 YourAppName 0x00000001087fcd5c Object_Internal_CloneSingle_m6C669D602DFD7BC6C47ACA19B2F4D7C853F124BB + 62737756 (UnityEngine.CoreModule1.cpp:17776)
23 YourAppName 0x0000000107814ab4 Object_Instantiate_TisRuntimeObject_m4039C8E65629D33E1EC84D2505BF1D5DDC936622_gshared + 46058164 (GenericMethods13.cpp:44814)
24 YourAppName 0x0000000104cb002c Object_Instantiate_TisGameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319_m26431AC51B9B7A43FBABD10B4923B72B0C578F33(GameObject_tC000A2E1A7CF1E10FD7BA08863287C072207C319*, MethodInfo const*) + 557100 (GenericMethods13.cpp:39439)
Is this already known? Do you have any workaround what we could do?