Hi,
I want to set my game’s VoIP sound into a FMODAudioLink Event.
But, I have no idea how I can set occlusion details of this FMODAudiolink.
It’s very serious problem to me.
I have 3 possible ways to make VoIP with FMOD.
- VoIP is thru UE5 audio and other game audio is thru FMOD - As for this way, VoIP’s every settings are very hard to sync with FMOD sounds - reverbs, attenuations etc.
- VoIP sounds are thru UE5 submix and this submix sends to FMODAudioLink, - unfortunately, this way can’t be a solution because, in this case UE spatilization is malfunction, every VoIP sounds are in the center position.
- VoIP’s attenuation has an attenuation, and this attenuation is send to FMODAudioLink, This FMOD Audio link is linked with a 3d Event. - Every Attenuation’s and reverb setts are very good. - BUT - Occlusion is not working.
How can I fix up this?